metaforce/Runtime/World/CScriptSpecialFunction.cpp

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#include "CScriptSpecialFunction.hpp"
#include "Character/CModelData.hpp"
#include "CActorParameters.hpp"
#include "Audio/CSfxManager.hpp"
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#include "TCastTo.hpp"
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#include "GameGlobalObjects.hpp"
#include "CGameState.hpp"
#include "CStateManager.hpp"
#include "IMain.hpp"
#include "CPlayer.hpp"
namespace urde
{
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CScriptSpecialFunction::CScriptSpecialFunction(TUniqueId uid, std::string_view name, const CEntityInfo& info,
const zeus::CTransform& xf, ESpecialFunction func,
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std::string_view lcName, float f1, float f2, float f3, float f4,
const zeus::CVector3f& vec, const zeus::CColor& col, bool active,
const CDamageInfo& dInfo, CAssetId aId1, CAssetId aId2, CAssetId aId3,
s16 sId1, s16 sId2, s16 sId3)
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(), CActorParameters::None(),
kInvalidUniqueId)
, xe8_function(func)
, xec_locatorName(lcName)
, xfc_(f1)
, x100_(f2)
, x104_(f3)
, x108_(f4)
, x10c_(vec)
, x118_(col)
, x11c_damageInfo(dInfo)
, x170_(CSfxManager::TranslateSFXID(sId1))
, x172_(CSfxManager::TranslateSFXID(sId2))
, x174_(CSfxManager::TranslateSFXID(sId3))
, x1bc_(aId1)
, x1c0_(aId2)
, x1c4_(aId3)
{
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x1e4_26_ = true;
if (xe8_function == ESpecialFunction::HUDTarget)
x1c8_ = {{zeus::CVector3f(-1.f), zeus::CVector3f(1.f)}};
}
void CScriptSpecialFunction::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CScriptSpecialFunction::Think(float dt, CStateManager& mgr)
{
switch(xe8_function)
{
case ESpecialFunction::PlayerFollowLocator: ThinkPlayerFollowLocator(dt, mgr); break;
case ESpecialFunction::SpinnerController: ThinkSpinnerController(dt, mgr, ESpinnerControllerMode::Zero); break;
case ESpecialFunction::ShotSpinnerController: ThinkSpinnerController(dt, mgr, ESpinnerControllerMode::One); break;
case ESpecialFunction::ObjectFollowLocator: ThinkObjectFollowLocator(dt, mgr); break;
case ESpecialFunction::ObjectFollowObject: ThinkObjectFollowObject(dt, mgr); break;
case ESpecialFunction::ChaffTarget: ThinkChaffTarget(dt, mgr); break;
case ESpecialFunction::ViewFrustumTester:
{
if (x1e4_28_frustumEntered)
{
x1e4_28_frustumEntered = false;
SendScriptMsgs(EScriptObjectState::Entered, mgr, EScriptObjectMessage::None);
}
if (x1e4_29_frustumExited)
{
x1e4_29_frustumExited = false;
SendScriptMsgs(EScriptObjectState::Exited, mgr, EScriptObjectMessage::None);
}
break;
}
case ESpecialFunction::SaveStation: ThinkSaveStation(dt, mgr); break;
case ESpecialFunction::IntroBossRingController: ThinkIntroBossRingController(dt, mgr); break;
case ESpecialFunction::RainSimulator: ThinkRainSimulator(dt, mgr); break;
case ESpecialFunction::AreaDamage: ThinkAreaDamage(dt, mgr); break;
case ESpecialFunction::ScaleActor: ThinkActorScale(dt, mgr); break;
case ESpecialFunction::PlayerInAreaRelay: ThinkPlayerInArea(dt, mgr); break;
case ESpecialFunction::Billboard:
{
#if 0
if (x1f0_ && x1e8_->x10_ && x1e5_26_)
{
SendScriptMsgs(EScriptObjectState::MaxReached, mgr, EScriptObjectMessage::None);
x1e5_26_ = false;
}
#endif
break;
}
default: break;
}
}
void CScriptSpecialFunction::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
{
if (GetActive() && msg == EScriptObjectMessage::Deactivate && xe8_function == ESpecialFunction::Billboard)
{
mgr.SetPendingOnScreenTex(CAssetId(), zeus::CVector2i(), zeus::CVector2i());
if (x1e8_)
x1e8_ = TLockedToken<CTexture>();
x1e5_26_displayBillboard = false;
}
CActor::AcceptScriptMsg(msg, uid, mgr);
if (xe8_function == ESpecialFunction::ChaffTarget && msg == EScriptObjectMessage::InitializedInArea)
AddMaterial(EMaterialTypes::Target, mgr);
if (GetActive())
{
switch(xe8_function)
{
case ESpecialFunction::HUDFadeIn:
{
if (msg == EScriptObjectMessage::Action)
mgr.Player()->SetHudDisable(xfc_, 0.f, 0.5f);
break;
}
case ESpecialFunction::EscapeSequence:
{
if (msg == EScriptObjectMessage::Action && xfc_ >= 0.f)
mgr.ResetEscapeSequenceTimer(xfc_);
break;
}
case ESpecialFunction::SpinnerController:
{
switch(msg)
{
case EScriptObjectMessage::Stop:
{
x1e4_25_spinnerCanMove = false;
break;
}
case EScriptObjectMessage::Play:
{
x1e4_25_spinnerCanMove = true;
mgr.Player()->SetAngularVelocityWR(zeus::CAxisAngle::sIdentity);
break;
}
case EScriptObjectMessage::Deactivate:
DeleteEmitter(x178_sfxHandle);
break;
default:
break;
}
break;
}
case ESpecialFunction::ShotSpinnerController:
{
switch(msg)
{
case EScriptObjectMessage::Increment:
{
x16c_ = zeus::clamp(0.f, x16c_ + 1.f, 1.f);
SendScriptMsgs(EScriptObjectState::Play, mgr, EScriptObjectMessage::None);
break;
}
case EScriptObjectMessage::SetToMax:
{
SendScriptMsgs(EScriptObjectState::Play, mgr, EScriptObjectMessage::None);
break;
}
case EScriptObjectMessage::SetToZero:
{
x16c_ = -0.5f * x104_;
break;
}
default:
break;
}
break;
}
case ESpecialFunction::MapStation:
{
if (msg == EScriptObjectMessage::Action)
{
mgr.MapWorldInfo()->SetMapStationUsed(true);
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const_cast<CMapWorld&>(*mgr.WorldNC()->GetMapWorld()).RecalculateWorldSphere
(*mgr.MapWorldInfo(), *mgr.GetWorld());
}
break;
}
case ESpecialFunction::MissileStation:
{
if (msg == EScriptObjectMessage::Action)
{
CPlayerState& pState = *mgr.GetPlayerState().get();
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pState.ResetAndIncrPickUp(CPlayerState::EItemType::Missiles,
pState.GetItemCapacity(CPlayerState::EItemType::Missiles));
}
break;
}
case ESpecialFunction::PowerBombStation:
{
if (msg == EScriptObjectMessage::Action)
{
CPlayerState& pState = *mgr.GetPlayerState().get();
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pState.ResetAndIncrPickUp(CPlayerState::EItemType::PowerBombs,
pState.GetItemCapacity(CPlayerState::EItemType::PowerBombs));
}
break;
}
case ESpecialFunction::SaveStation:
{
if (msg == EScriptObjectMessage::Action)
{
g_GameState->GetPlayerState()->IncrPickup(CPlayerState::EItemType::EnergyTanks, 1);
if (g_GameState->GetCardSerial() == 0)
SendScriptMsgs(EScriptObjectState::Closed, mgr, EScriptObjectMessage::None);
else
{
mgr.DeferStateTransition(EStateManagerTransition::SaveGame);
x1e5_24_doSave = true;
}
}
break;
}
case ESpecialFunction::IntroBossRingController:
{
if (x1a8_ != 3)
{
switch(msg)
{
case EScriptObjectMessage::Play:
{
if (x1a8_ != 0)
RingScramble(mgr);
for (SRingController& cont : x198_ringControllers)
{
if (TCastToPtr<CActor> act = mgr.ObjectById(cont.x0_id))
cont.xc_ = act->GetTransform().frontVector();
else
cont.xc_ = zeus::CVector3f::skForward;
}
x1a8_ = 3;
break;
}
case EScriptObjectMessage::SetToZero:
{
x1a8_ = 1;
x1ac_ = GetTranslation() - mgr.GetPlayer().GetTranslation();
x1ac_.z = 0.f;
x1ac_.normalize();
break;
}
case EScriptObjectMessage::Action:
{
RingScramble(mgr);
break;
}
case EScriptObjectMessage::InitializedInArea:
{
x198_ringControllers.reserve(3);
for (const SConnection& conn : x20_conns)
{
if (conn.x0_state != EScriptObjectState::Play || conn.x4_msg != EScriptObjectMessage::Activate)
continue;
auto search = mgr.GetIdListForScript(conn.x8_objId);
for (auto it = search.first; it != search.second; ++it)
{
if (TCastToPtr<CActor> act = mgr.ObjectById(it->second))
{
x198_ringControllers.push_back(SRingController(it->second, 0.f, false));
act->RemoveMaterial(EMaterialTypes::Occluder, mgr);
}
}
//std::sort(x198_ringControllers.begin(), x198_ringControllers.end());
/* TODO: Finish */
}
break;
}
default:
break;
}
}
break;
}
case ESpecialFunction::RadialDamage:
{
if (msg == EScriptObjectMessage::Action)
{
CDamageInfo dInfo = x11c_damageInfo;
dInfo.SetRadius(xfc_);
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mgr.ApplyDamageToWorld(GetUniqueId(), *this, GetTranslation(), dInfo,
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {0ull}));
}
break;
}
case ESpecialFunction::BossEnergyBar:
{
if (msg == EScriptObjectMessage::Increment)
mgr.SetBossParams(uid, xfc_, u32(x100_) + 86);
else if (msg == EScriptObjectMessage::Decrement)
mgr.SetBossParams(kInvalidUniqueId, 0.f, 0);
break;
}
case ESpecialFunction::EndGame:
{
if (msg == EScriptObjectMessage::Action)
{
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switch (GetSpecialEnding(mgr))
{
case 0:
g_Main->SetFlowState(EFlowState::WinBad);
break;
case 1:
g_Main->SetFlowState(EFlowState::WinGood);
break;
case 2:
g_Main->SetFlowState(EFlowState::WinBest);
break;
}
mgr.SetShouldQuitGame(true);
}
break;
}
case ESpecialFunction::CinematicSkip:
{
if (msg == EScriptObjectMessage::Increment)
{
if (ShouldSkipCinematic(mgr))
mgr.SetSkipCinematicSpecialFunction(GetUniqueId());
}
else if (msg == EScriptObjectMessage::Decrement)
{
mgr.SetSkipCinematicSpecialFunction(kInvalidUniqueId);
g_GameState->SystemOptions().SetCinematicState(mgr.GetWorld()->GetWorldAssetId(), GetEditorId(), true);
}
break;
}
case ESpecialFunction::ScriptLayerController:
{
break;
}
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default:
break;
}
}
}
void CScriptSpecialFunction::PreRender(CStateManager&, const zeus::CFrustum&) {}
void CScriptSpecialFunction::AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {}
void CScriptSpecialFunction::Render(const CStateManager&) const {}
void CScriptSpecialFunction::SkipCinematic(CStateManager& stateMgr)
{
SendScriptMsgs(EScriptObjectState::Zero, stateMgr, EScriptObjectMessage::None);
stateMgr.SetSkipCinematicSpecialFunction(kInvalidUniqueId);
}
void CScriptSpecialFunction::RingMoveCloser(CStateManager &, float)
{
}
void CScriptSpecialFunction::RingMoveAway(CStateManager &, float)
{
}
void CScriptSpecialFunction::ThinkRingPuller(float, CStateManager &)
{
}
void CScriptSpecialFunction::RingScramble(CStateManager &)
{
}
void CScriptSpecialFunction::ThinkIntroBossRingController(float, CStateManager &)
{
}
void CScriptSpecialFunction::ThinkPlayerFollowLocator(float, CStateManager &)
{
}
void CScriptSpecialFunction::ThinkSpinnerController(float, CStateManager &, CScriptSpecialFunction::ESpinnerControllerMode)
{
}
void CScriptSpecialFunction::ThinkObjectFollowLocator(float, CStateManager &)
{
}
void CScriptSpecialFunction::ThinkObjectFollowObject(float, CStateManager &)
{
}
void CScriptSpecialFunction::ThinkChaffTarget(float, CStateManager &)
{
}
void CScriptSpecialFunction::ThinkActorScale(float dt, CStateManager& mgr)
{
float deltaScale = dt * xfc_;
for (const SConnection& conn : x20_conns)
{
if (conn.x0_state != EScriptObjectState::Play || conn.x4_msg != EScriptObjectMessage::Activate)
continue;
if (TCastToPtr<CActor> act = mgr.ObjectById(mgr.GetIdForScript(conn.x8_objId)))
{
CModelData* mData = act->ModelData();
if (mData && (mData->HasAnimData() || mData->HasNormalModel()))
{
zeus::CVector3f scale = mData->GetScale();
if (deltaScale > 0.f)
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scale = zeus::min(zeus::CVector3f(deltaScale) + scale, zeus::CVector3f(x100_));
else
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scale = zeus::max(zeus::CVector3f(deltaScale) + scale, zeus::CVector3f(x100_));
mData->SetScale(scale);
}
}
}
}
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void CScriptSpecialFunction::ThinkSaveStation(float, CStateManager& mgr)
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{
if (x1e5_24_doSave && mgr.GetDeferredStateTransition() != EStateManagerTransition::SaveGame)
{
x1e5_24_doSave = false;
if (mgr.GetInSaveUI())
SendScriptMsgs(EScriptObjectState::MaxReached, mgr, EScriptObjectMessage::None);
else
SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None);
}
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}
void CScriptSpecialFunction::ThinkRainSimulator(float, CStateManager &)
{
}
void CScriptSpecialFunction::ThinkAreaDamage(float, CStateManager &)
{
}
void CScriptSpecialFunction::ThinkPlayerInArea(float, CStateManager &)
{
}
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bool CScriptSpecialFunction::ShouldSkipCinematic(CStateManager& stateMgr) const
{
#ifndef NDEBUG
return true;
#else
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return g_GameState->SystemOptions().GetCinematicState(stateMgr.GetWorld()->IGetWorldAssetId(), GetEditorId());
#endif
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}
void CScriptSpecialFunction::DeleteEmitter(const CSfxHandle& handle)
{
if (handle)
CSfxManager::RemoveEmitter(handle);
}
u32 CScriptSpecialFunction::GetSpecialEnding(const CStateManager& mgr) const
{
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const u32 rate = (mgr.GetPlayerState()->CalculateItemCollectionRate() * 100) /
mgr.GetPlayerState()->GetPickupTotal();
if (rate < 75)
return 0;
else if (rate < 100)
return 1;
return 2;
}
CScriptSpecialFunction::SRingController::SRingController(TUniqueId uid, float f, bool b)
: x0_id(uid)
, x4_(f)
, x8_(b)
{
}
}