metaforce/Runtime/MP1/CMain.hpp

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2015-08-27 00:23:46 +00:00
#ifndef __RETRO_CMAIN_HPP__
#define __RETRO_CMAIN_HPP__
#include "COsContext.hpp"
#include "CMemory.hpp"
#include "CTweaks.hpp"
#include "CPlayMovie.hpp"
namespace Retro
{
class CStopwatch;
namespace MP1
{
enum EGameplayResult
{
GameplayResultNone,
GameplayResultWin,
GameplayResultLose,
GameplayResultPlaying
};
class CMain : public COsContext
{
CMemorySys x6c_memSys;
CTweaks x70_tweaks;
EGameplayResult xe4_gameplayResult;
bool xe8_finished = false;
public:
CMain();
void RegisterResourceTweaks();
void ResetGameState();
void StreamNewGameState(CInputStream&);
void CheckTweakManagerDebugOptions() {}
void AddWorldPaks();
int RsMain(int argc, const char* argv[]);
bool CheckReset();
bool CheckTerminate() {return false;}
void DrawDebugMetrics(double, CStopwatch&) {}
void DoPredrawMetrics() {}
void FillInAssetIDs();
void LoadAudio();
void ShutdownSubsystems();
void InitializeSubsystems();
EGameplayResult GetGameplayResult() const {return xe4_gameplayResult;}
void SetGameplayResult(EGameplayResult wl) {xe4_gameplayResult = wl;}
};
extern CMain* g_main;
}
}
#endif // __RETRO_CMAIN_HPP__