metaforce/Runtime/World/CFluidPlaneCPU.hpp

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#ifndef __URDE_CFLUIDPLANECPU_HPP__
#define __URDE_CFLUIDPLANECPU_HPP__
#include "CFluidPlane.hpp"
#include "CRipple.hpp"
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#include "Graphics/Shaders/CFluidPlaneShader.hpp"
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namespace urde
{
class CFluidUVMotion;
class CFluidPlaneCPU : public CFluidPlane
{
class CTurbulence
{
float x0_speed;
float x4_distance;
float x8_freqMax;
float xc_freqMin;
float x10_phaseMax;
float x14_phaseMin;
float x18_amplitudeMax;
float x1c_amplitudeMin;
std::unique_ptr<float[]> x20_table; // x140
u32 x24_tableCount = 0; // x144
float x28_heightSelPitch = 0.f; // x148
float x2c_ooTurbSpeed; // x14c
float x30_ooTurbDistance; // x150
bool x34_hasTurbulence = false; // x154
public:
CTurbulence(float speed, float distance, float freqMax, float freqMin,
float phaseMax, float phaseMin, float amplitudeMax, float amplitudeMin);
float GetHeight(float sel) const { return x20_table[(x24_tableCount - 1) & int(sel * x28_heightSelPitch)]; }
float GetOODistance() const { return x30_ooTurbDistance; }
float GetOOSpeed() const { return x2c_ooTurbSpeed; }
bool HasTurbulence() const { return x34_hasTurbulence; }
};
ResId xa0_texIdBumpMap;
ResId xa4_texIdEnvMap;
ResId xa8_texIdEnvBumpMap;
ResId xac_texId4;
std::experimental::optional<TLockedToken<CTexture>> xb0_bumpMap;
std::experimental::optional<TLockedToken<CTexture>> xc0_envMap;
std::experimental::optional<TLockedToken<CTexture>> xd0_envBumpMap;
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std::experimental::optional<TLockedToken<CTexture>> xe0_lightmap;
zeus::CVector3f xf0_bumpLightDir;
float xfc_bumpScale;
float x100_tileSize;
u32 x104_tileSubdivisions;
float x108_rippleResolution;
float x10c_specularMin;
float x110_specularMax;
float x114_reflectionBlend;
float x118_reflectionSize;
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float x11c_unitsPerLightmapTexel;
CTurbulence x120_turbulence;
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mutable std::experimental::optional<CFluidPlaneShader> m_shader;
struct RenderSetupInfo
{
zeus::CMatrix4f texMtxs[6];
zeus::CMatrix4f normMtx;
float indScale = 1.f;
zeus::CColor kColors[4];
std::vector<CLight> lights;
};
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public:
CFluidPlaneCPU(ResId texPattern1, ResId texPattern2, ResId texColor, ResId bumpMap, ResId envMap, ResId envBumpMap,
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ResId unkMap, float unitsPerLightmapTexel, float tileSize, u32 tileSubdivisions, EFluidType fluidType, float alpha,
const zeus::CVector3f& bumpLightDir, float bumpScale, const CFluidUVMotion& mot, float turbSpeed,
float turbDistance, float turbFreqMax, float turbFreqMin, float turbPhaseMax, float turbPhaseMin,
float turbAmplitudeMax, float turbAmplitudeMin, float specularMin, float specularMax,
float reflectionBlend, float reflectionSize, float fluidPlaneF2);
void CreateRipple(const CRipple& ripple, CStateManager& mgr);
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void CalculateLightmapMatrix(const zeus::CTransform& areaXf, const zeus::CTransform& xf,
const zeus::CAABox& aabb, zeus::CMatrix4f& mtxOut) const;
RenderSetupInfo RenderSetup(const CStateManager& mgr, float, const zeus::CTransform& xf,
const zeus::CTransform& areaXf, const zeus::CAABox& aabb,
const CScriptWater* water) const;
void Render(const CStateManager& mgr, float alpha, const zeus::CAABox& aabb, const zeus::CTransform& xf,
const zeus::CTransform& areaXf, bool noSubdiv, const zeus::CFrustum& frustum,
const std::experimental::optional<CRippleManager>& rippleManager, TUniqueId waterId,
const bool* gridFlags, u32 gridDimX, u32 gridDimY, const zeus::CVector3f& areaCenter) const;
void RenderCleanup() const;
float GetReflectionBlend() const { return x114_reflectionBlend; }
float GetSpecularMax() const { return x110_specularMax; }
float GetSpecularMin() const { return x10c_specularMin; }
float GetReflectionSize() const { return x118_reflectionSize; }
float GetBumpScale() const { return xfc_bumpScale; }
bool HasBumpMap() const { return xb0_bumpMap.operator bool(); }
const CTexture& GetBumpMap() const { return **xb0_bumpMap; }
bool HasEnvMap() const { return xc0_envMap.operator bool(); }
const CTexture& GetEnvMap() const { return **xc0_envMap; }
bool HasEnvBumpMap() const { return xd0_envBumpMap.operator bool(); }
const CTexture& GetEnvBumpMap() const { return **xd0_envBumpMap; }
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bool HasLightMap() const { return xe0_lightmap.operator bool(); }
const CTexture& GetLightMap() const { return **xe0_lightmap; }
const zeus::CVector3f& GetBumpLightDir() const { return xf0_bumpLightDir; }
float GetTileSize() const { return x100_tileSize; }
u32 GetTileSubdivisions() const { return x104_tileSubdivisions; }
float GetRippleResolution() const { return x108_rippleResolution; }
float GetTurbulenceHeight(float sel) const { return x120_turbulence.GetHeight(sel); }
float GetOOTurbulenceDistance() const { return x120_turbulence.GetOODistance(); }
float GetOOTurbulenceSpeed() const { return x120_turbulence.GetOOSpeed(); }
bool HasTurbulence() const { return x120_turbulence.HasTurbulence(); }
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};
}
#endif // __URDE_CFLUIDPLANECPU_HPP__