metaforce/Runtime/ImGuiEntitySupport.cpp

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#include "Runtime/World/CActor.hpp"
#include "Runtime/World/CAi.hpp"
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#include "Runtime/World/CAmbientAI.hpp"
#include "Runtime/World/CDestroyableRock.hpp"
#include "Runtime/World/CEffect.hpp"
#include "Runtime/World/CEntity.hpp"
#include "Runtime/World/CExplosion.hpp"
#include "Runtime/World/CFire.hpp"
#include "Runtime/World/CFishCloud.hpp"
#include "Runtime/World/CFishCloudModifier.hpp"
#include "Runtime/World/CGameLight.hpp"
#include "Runtime/World/CHUDBillboardEffect.hpp"
#include "Runtime/World/CIceImpact.hpp"
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#include "Runtime/World/CPatterned.hpp"
#include "Runtime/World/CPlayer.hpp"
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#include "Runtime/World/CRepulsor.hpp"
#include "Runtime/World/CScriptActor.hpp"
#include "Runtime/World/CScriptActorKeyframe.hpp"
#include "Runtime/World/CScriptActorRotate.hpp"
#include "Runtime/World/CScriptAiJumpPoint.hpp"
#include "Runtime/World/CScriptAreaAttributes.hpp"
#include "Runtime/World/CScriptBallTrigger.hpp"
#include "Runtime/World/CScriptBeam.hpp"
#include "Runtime/World/CScriptCameraBlurKeyframe.hpp"
#include "Runtime/World/CScriptCameraFilterKeyframe.hpp"
#include "Runtime/World/CScriptCameraHint.hpp"
#include "Runtime/World/CScriptCameraHintTrigger.hpp"
#include "Runtime/World/CScriptCameraPitchVolume.hpp"
#include "Runtime/World/CScriptCameraShaker.hpp"
#include "Runtime/World/CScriptCameraWaypoint.hpp"
#include "Runtime/World/CScriptColorModulate.hpp"
#include "Runtime/World/CScriptControllerAction.hpp"
#include "Runtime/World/CScriptCounter.hpp"
#include "Runtime/World/CScriptCoverPoint.hpp"
#include "Runtime/World/CScriptDamageableTrigger.hpp"
#include "Runtime/World/CScriptDebris.hpp"
#include "Runtime/World/CScriptDebugCameraWaypoint.hpp"
#include "Runtime/World/CScriptDistanceFog.hpp"
#include "Runtime/World/CScriptDock.hpp"
#include "Runtime/World/CScriptDockAreaChange.hpp"
#include "Runtime/World/CScriptDoor.hpp"
#include "Runtime/World/CScriptEMPulse.hpp"
#include "Runtime/World/CScriptEffect.hpp"
#include "Runtime/World/CScriptGenerator.hpp"
#include "Runtime/World/CScriptGrapplePoint.hpp"
#include "Runtime/World/CScriptGunTurret.hpp"
#include "Runtime/World/CScriptHUDMemo.hpp"
#include "Runtime/World/CScriptMazeNode.hpp"
#include "Runtime/World/CScriptMemoryRelay.hpp"
#include "Runtime/World/CScriptMidi.hpp"
#include "Runtime/World/CScriptPickup.hpp"
#include "Runtime/World/CScriptPickupGenerator.hpp"
#include "Runtime/World/CScriptPlatform.hpp"
#include "Runtime/World/CScriptPlayerActor.hpp"
#include "Runtime/World/CScriptPlayerHint.hpp"
#include "Runtime/World/CScriptPlayerStateChange.hpp"
#include "Runtime/World/CScriptPointOfInterest.hpp"
#include "Runtime/World/CScriptRandomRelay.hpp"
#include "Runtime/World/CScriptRelay.hpp"
#include "Runtime/World/CScriptRipple.hpp"
#include "Runtime/World/CScriptRoomAcoustics.hpp"
#include "Runtime/World/CScriptShadowProjector.hpp"
#include "Runtime/World/CScriptSound.hpp"
#include "Runtime/World/CScriptSpawnPoint.hpp"
#include "Runtime/World/CScriptSpecialFunction.hpp"
#include "Runtime/World/CScriptSpiderBallAttractionSurface.hpp"
#include "Runtime/World/CScriptSpiderBallWaypoint.hpp"
#include "Runtime/World/CScriptSpindleCamera.hpp"
#include "Runtime/World/CScriptSteam.hpp"
#include "Runtime/World/CScriptStreamedMusic.hpp"
#include "Runtime/World/CScriptSwitch.hpp"
#include "Runtime/World/CScriptTargetingPoint.hpp"
#include "Runtime/World/CScriptTimer.hpp"
#include "Runtime/World/CScriptTrigger.hpp"
#include "Runtime/World/CScriptVisorFlare.hpp"
#include "Runtime/World/CScriptVisorGoo.hpp"
#include "Runtime/World/CScriptWater.hpp"
#include "Runtime/World/CScriptWaypoint.hpp"
#include "Runtime/World/CScriptWorldTeleporter.hpp"
#include "Runtime/World/CSnakeWeedSwarm.hpp"
#include "Runtime/World/CTeamAiMgr.hpp"
#include "Runtime/World/CWallCrawlerSwarm.hpp"
#include "Runtime/World/CWallWalker.hpp"
#include "Runtime/Camera/CGameCamera.hpp"
#include "Runtime/Camera/CCinematicCamera.hpp"
#include "Runtime/Camera/CFirstPersonCamera.hpp"
#include "Runtime/Camera/CInterpolationCamera.hpp"
#include "Runtime/Camera/CPathCamera.hpp"
#include "Runtime/Collision/CCollisionActor.hpp"
#include "Runtime/Weapon/CWeapon.hpp"
#include "Runtime/Weapon/CBeamProjectile.hpp"
#include "Runtime/Weapon/CBomb.hpp"
#include "Runtime/Weapon/CElectricBeamProjectile.hpp"
#include "Runtime/Weapon/CFlameThrower.hpp"
#include "Runtime/Weapon/CGameProjectile.hpp"
#include "Runtime/Weapon/CNewFlameThrower.hpp"
#include "Runtime/Weapon/CPlasmaProjectile.hpp"
#include "Runtime/Weapon/CPowerBomb.hpp"
#include "Runtime/Weapon/CTargetableProjectile.hpp"
#include "Runtime/Weapon/CWaveBuster.hpp"
#include "Runtime/MP1/World/CActorContraption.hpp"
#include "Runtime/MP1/World/CAtomicAlpha.hpp"
#include "Runtime/MP1/World/CAtomicBeta.hpp"
#include "Runtime/MP1/World/CBabygoth.hpp"
#include "Runtime/MP1/World/CBeetle.hpp"
#include "Runtime/MP1/World/CBloodFlower.hpp"
#include "Runtime/MP1/World/CBouncyGrenade.hpp"
#include "Runtime/MP1/World/CBurrower.hpp"
#include "Runtime/MP1/World/CChozoGhost.hpp"
#include "Runtime/MP1/World/CDrone.hpp"
#include "Runtime/MP1/World/CDroneLaser.hpp"
#include "Runtime/MP1/World/CElitePirate.hpp"
#include "Runtime/MP1/World/CEnergyBall.hpp"
#include "Runtime/MP1/World/CEyeball.hpp"
#include "Runtime/MP1/World/CFireFlea.hpp"
#include "Runtime/MP1/World/CFlaahgra.hpp"
#include "Runtime/MP1/World/CFlaahgraProjectile.hpp"
#include "Runtime/MP1/World/CFlaahgraTentacle.hpp"
#include "Runtime/MP1/World/CFlickerBat.hpp"
#include "Runtime/MP1/World/CFlyingPirate.hpp"
#include "Runtime/MP1/World/CGrenadeLauncher.hpp"
#include "Runtime/MP1/World/CIceAttackProjectile.hpp"
#include "Runtime/MP1/World/CIceSheegoth.hpp"
#include "Runtime/MP1/World/CJellyZap.hpp"
#include "Runtime/MP1/World/CMagdolite.hpp"
#include "Runtime/MP1/World/CMetaree.hpp"
#include "Runtime/MP1/World/CMetroid.hpp"
#include "Runtime/MP1/World/CMetroidBeta.hpp"
#include "Runtime/MP1/World/CMetroidPrimeEssence.hpp"
#include "Runtime/MP1/World/CMetroidPrimeExo.hpp"
#include "Runtime/MP1/World/CMetroidPrimeProjectile.hpp"
#include "Runtime/MP1/World/CMetroidPrimeRelay.hpp"
#include "Runtime/MP1/World/CNewIntroBoss.hpp"
#include "Runtime/MP1/World/COmegaPirate.hpp"
#include "Runtime/MP1/World/CParasite.hpp"
#include "Runtime/MP1/World/CPhazonHealingNodule.hpp"
#include "Runtime/MP1/World/CPhazonPool.hpp"
#include "Runtime/MP1/World/CPuddleSpore.hpp"
#include "Runtime/MP1/World/CPuddleToadGamma.hpp"
#include "Runtime/MP1/World/CPuffer.hpp"
#include "Runtime/MP1/World/CRidley.hpp"
#include "Runtime/MP1/World/CRipper.hpp"
#include "Runtime/MP1/World/CSeedling.hpp"
#include "Runtime/MP1/World/CShockWave.hpp"
#include "Runtime/MP1/World/CSpacePirate.hpp"
#include "Runtime/MP1/World/CSpankWeed.hpp"
#include "Runtime/MP1/World/CThardus.hpp"
#include "Runtime/MP1/World/CThardusRockProjectile.hpp"
#include "Runtime/MP1/World/CTryclops.hpp"
#include "Runtime/MP1/World/CWarWasp.hpp"
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#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "ImGuiConsole.hpp"
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#include "imgui.h"
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#include "magic_enum.hpp"
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#define IMGUI_ENTITY_INSPECT(CLS, PARENT, NAME, ...) \
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std::string_view CLS::ImGuiType() { return #NAME; } \
void CLS::ImGuiInspect() { \
PARENT::ImGuiInspect(); \
if (ImGui::CollapsingHeader(#NAME)) \
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__VA_ARGS__ \
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}
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#define BITFIELD_CHECKBOX(label, bf) \
{ \
bool b = (bf); \
ImGui::Checkbox(label, &b); \
if (b != (bf)) \
(bf) = b; \
}
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static bool ImGuiVector3fInput(const char* label, zeus::CVector3f& vec) {
std::array<float, 3> arr{vec.x(), vec.y(), vec.z()};
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if (ImGui::DragFloat3(label, arr.data(), 0.1f)) {
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vec.assign(arr[0], arr[1], arr[2]);
return true;
}
return false;
}
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static bool ImGuiColorInput(const char* label, zeus::CColor& col) {
std::array<float, 4> arr{col.r(), col.g(), col.b(), col.a()};
if (ImGui::ColorEdit4(label, arr.data())) {
col = zeus::CColor{arr[0], arr[1], arr[2], arr[3]};
return true;
}
return false;
}
template <typename E>
static constexpr bool ImGuiEnumInput(const char* label, E& val) {
constexpr auto& entries = magic_enum::enum_entries<E>();
bool changed = false;
if (ImGui::BeginCombo(label, magic_enum::enum_name(val).data())) {
for (const auto& [item, name] : entries) {
if (ImGui::Selectable(name.data(), item == val)) {
val = item;
changed = true;
}
}
ImGui::EndCombo();
}
return changed;
}
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namespace metaforce {
std::string_view CEntity::ImGuiType() { return "Entity"; }
void CEntity::ImGuiInspect() {
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if (!x20_conns.empty() && ImGui::CollapsingHeader("Outgoing Connections")) {
if (ImGui::BeginTable("Outgoing Connections", 6,
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ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV)) {
ImGui::TableSetupColumn("ID", ImGuiTableColumnFlags_WidthFixed, 0, 'id');
ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_WidthFixed, 0, 'type');
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch, 0, 'name');
ImGui::TableSetupColumn("State", ImGuiTableColumnFlags_WidthFixed, 0, 'stat');
ImGui::TableSetupColumn("Message", ImGuiTableColumnFlags_WidthFixed, 0, 'msg');
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ImGui::TableSetupColumn("", ImGuiTableColumnFlags_NoSort | ImGuiTableColumnFlags_WidthFixed |
ImGuiTableColumnFlags_NoResize);
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ImGui::TableSetupScrollFreeze(0, 1);
ImGui::TableHeadersRow();
for (const auto& item : x20_conns) {
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const auto search = g_StateManager->GetIdListForScript(item.x8_objId);
for (auto it = search.first; it != search.second; ++it) {
const auto uid = it->second;
if (uid == kInvalidUniqueId) {
continue;
}
ImGuiEntityEntry& entry = ImGuiConsole::entities[uid.Value()];
if (entry.uid == kInvalidUniqueId) {
continue;
}
ImGuiConsole::BeginEntityRow(entry);
if (ImGui::TableNextColumn()) {
ImGuiStringViewText(entry.type);
}
if (ImGui::TableNextColumn()) {
ImGuiStringViewText(entry.name);
}
if (ImGui::TableNextColumn()) {
ImGuiStringViewText(ScriptObjectStateToStr(item.x0_state));
}
if (ImGui::TableNextColumn()) {
ImGuiStringViewText(ScriptObjectMessageToStr(item.x4_msg));
}
ImGuiConsole::EndEntityRow(entry);
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}
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}
ImGui::EndTable();
}
}
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if (m_incomingConnections != nullptr && ImGui::CollapsingHeader("Incoming Connections")) {
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if (ImGui::BeginTable("Incoming Connections", 6,
ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV)) {
ImGui::TableSetupColumn("ID", ImGuiTableColumnFlags_WidthFixed, 0, 'id');
ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_WidthFixed, 0, 'type');
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch, 0, 'name');
ImGui::TableSetupColumn("State", ImGuiTableColumnFlags_WidthFixed, 0, 'stat');
ImGui::TableSetupColumn("Message", ImGuiTableColumnFlags_WidthFixed, 0, 'msg');
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ImGui::TableSetupColumn("", ImGuiTableColumnFlags_NoSort | ImGuiTableColumnFlags_WidthFixed |
ImGuiTableColumnFlags_NoResize);
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ImGui::TableSetupScrollFreeze(0, 1);
ImGui::TableHeadersRow();
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for (const auto& item : *m_incomingConnections) {
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const auto search = g_StateManager->GetIdListForScript(item.x8_objId);
for (auto it = search.first; it != search.second; ++it) {
auto uid = it->second;
if (uid == kInvalidUniqueId) {
continue;
}
ImGuiEntityEntry& entry = ImGuiConsole::entities[uid.Value()];
if (entry.uid == kInvalidUniqueId) {
continue;
}
ImGuiConsole::BeginEntityRow(entry);
if (ImGui::TableNextColumn()) {
ImGuiStringViewText(entry.type);
}
if (ImGui::TableNextColumn()) {
ImGuiStringViewText(entry.name);
}
if (ImGui::TableNextColumn()) {
ImGuiStringViewText(ScriptObjectStateToStr(item.x0_state));
}
if (ImGui::TableNextColumn()) {
ImGuiStringViewText(ScriptObjectMessageToStr(item.x4_msg));
}
ImGuiConsole::EndEntityRow(entry);
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}
}
ImGui::EndTable();
}
}
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if (ImGui::CollapsingHeader("Entity", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::Text("ID: 0x%04X", x8_uid.Value());
ImGui::Text("Editor ID: 0x%08X", xc_editorId.id);
ImGui::Text("Area: %i", x4_areaId);
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ImGui::Text("Name: %s", x10_name.c_str());
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BITFIELD_CHECKBOX("Active", x30_24_active);
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ImGui::SameLine();
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ImGui::Checkbox("Highlight", &m_debugSelected);
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}
}
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// <- CEntity
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IMGUI_ENTITY_INSPECT(CActor, CEntity, Actor, {
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if (ImGuiVector3fInput("Position", x34_transform.origin)) {
SetTranslation(x34_transform.origin);
}
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})
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IMGUI_ENTITY_INSPECT(MP1::CFireFlea::CDeathCameraEffect, CEntity, FireFleaDeathCameraEffect, {})
IMGUI_ENTITY_INSPECT(MP1::CMetroidPrimeRelay, CEntity, MetroidPrimeRelay, {})
IMGUI_ENTITY_INSPECT(CScriptActorKeyframe, CEntity, ScriptActorKeyframe, {})
IMGUI_ENTITY_INSPECT(CScriptActorRotate, CEntity, ScriptActorRotate, {})
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IMGUI_ENTITY_INSPECT(CScriptAreaAttributes, CEntity, ScriptAreaAttributes, {
BITFIELD_CHECKBOX("Show Skybox", x34_24_showSkybox);
ImGui::SameLine();
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ImGui::Text("(Asset: 0x%08X)", int(x4c_skybox.Value()));
ImGuiEnumInput("Env FX Type", x38_envFx);
ImGui::SliderFloat("Env FX Density", &x3c_envFxDensity, 0.f, 1.f);
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ImGui::SliderFloat("Thermal Heat", &x40_thermalHeat, 0.f, 1.f);
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ImGui::SliderFloat("X-Ray Fog Distance", &x44_xrayFogDistance, 0.f, 1.f);
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ImGui::SliderFloat("World Lighting Level", &x48_worldLightingLevel, 0.f, 1.f);
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ImGuiEnumInput("Phazon Type", x50_phazon);
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})
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IMGUI_ENTITY_INSPECT(CScriptCameraBlurKeyframe, CEntity, ScriptCameraBlurKeyframe, {})
IMGUI_ENTITY_INSPECT(CScriptCameraFilterKeyframe, CEntity, ScriptCameraFilterKeyframe, {})
IMGUI_ENTITY_INSPECT(CScriptCameraShaker, CEntity, ScriptCameraShaker, {})
IMGUI_ENTITY_INSPECT(CScriptColorModulate, CEntity, ScriptColorModulate, {})
IMGUI_ENTITY_INSPECT(CScriptControllerAction, CEntity, ScriptControllerAction, {})
IMGUI_ENTITY_INSPECT(CScriptCounter, CEntity, ScriptCounter, {})
IMGUI_ENTITY_INSPECT(CScriptDistanceFog, CEntity, ScriptDistanceFog, {})
IMGUI_ENTITY_INSPECT(CScriptDockAreaChange, CEntity, ScriptDockAreaChange, {})
IMGUI_ENTITY_INSPECT(CScriptGenerator, CEntity, ScriptGenerator, {})
IMGUI_ENTITY_INSPECT(CScriptHUDMemo, CEntity, ScriptHUDMemo, {})
IMGUI_ENTITY_INSPECT(CScriptMemoryRelay, CEntity, ScriptMemoryRelay, {})
IMGUI_ENTITY_INSPECT(CScriptMidi, CEntity, ScriptMidi, {})
IMGUI_ENTITY_INSPECT(CScriptPickupGenerator, CEntity, ScriptPickupGenerator, {})
IMGUI_ENTITY_INSPECT(CScriptPlayerStateChange, CEntity, ScriptPlayerStateChange, {})
IMGUI_ENTITY_INSPECT(CScriptRandomRelay, CEntity, ScriptRandomRelay, {})
IMGUI_ENTITY_INSPECT(CScriptRelay, CEntity, ScriptRelay, {})
IMGUI_ENTITY_INSPECT(CScriptRipple, CEntity, ScripleRipple, {})
IMGUI_ENTITY_INSPECT(CScriptRoomAcoustics, CEntity, ScriptRoomAcoustics, {})
IMGUI_ENTITY_INSPECT(CScriptSpawnPoint, CEntity, ScriptSpawnPoint, {})
IMGUI_ENTITY_INSPECT(CScriptStreamedMusic, CEntity, ScriptStreamedMusic, {})
IMGUI_ENTITY_INSPECT(CScriptSwitch, CEntity, ScriptSwitch, {})
IMGUI_ENTITY_INSPECT(CScriptTimer, CEntity, ScriptTimer, {})
IMGUI_ENTITY_INSPECT(CScriptWorldTeleporter, CEntity, ScriptWorldTeleporter, {})
IMGUI_ENTITY_INSPECT(CTeamAiMgr, CEntity, TeamAiMgr, {})
// <- CActor
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IMGUI_ENTITY_INSPECT(CPhysicsActor, CActor, PhysicsActor, {
float mass = xe8_mass;
if (ImGui::InputFloat("Mass", &mass)) {
SetMass(mass);
}
float inertiaTensor = xf0_inertiaTensor;
if (ImGui::InputFloat("Inertia tensor", &inertiaTensor)) {
SetInertiaTensorScalar(inertiaTensor);
}
if (ImGuiVector3fInput("Velocity", x138_velocity)) {
SetVelocityWR(x138_velocity);
}
if (ImGuiVector3fInput("Momentum", x150_momentum)) {
SetMomentumWR(x150_momentum);
}
zeus::CVector3f force = x15c_force;
if (ImGuiVector3fInput("Force", force)) {
ApplyForceWR(force - x15c_force, zeus::CAxisAngle());
}
zeus::CVector3f impulse = x168_impulse;
if (ImGuiVector3fInput("Impulse", x168_impulse)) {
ApplyImpulseWR(impulse - x168_impulse, zeus::CAxisAngle());
}
BITFIELD_CHECKBOX("Movable", xf8_24_movable);
BITFIELD_CHECKBOX("Angular enabled", xf8_25_angularEnabled);
BITFIELD_CHECKBOX("Standard collider", xf9_standardCollider);
})
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IMGUI_ENTITY_INSPECT(MP1::CDroneLaser, CActor, DroneLaser, {})
IMGUI_ENTITY_INSPECT(CEffect, CActor, Effect, {})
IMGUI_ENTITY_INSPECT(CFire, CActor, Fire, {})
IMGUI_ENTITY_INSPECT(CFishCloud, CActor, FishCloud, {})
IMGUI_ENTITY_INSPECT(CFishCloudModifier, CActor, FishCloudModifier, {})
IMGUI_ENTITY_INSPECT(MP1::CFlaahgraPlants, CActor, FlaahgraPlants, {})
IMGUI_ENTITY_INSPECT(MP1::CFlaahgraRenderer, CActor, FlaahgraRenderer, {})
IMGUI_ENTITY_INSPECT(MP1::COmegaPirate::CFlash, CActor, OmegaPirateFlash, {})
IMGUI_ENTITY_INSPECT(CGameCamera, CActor, GameCamera, {})
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IMGUI_ENTITY_INSPECT(CGameLight, CActor, GameLight, {
ImGuiVector3fInput("Position", xec_light.x0_pos);
ImGuiVector3fInput("Direction", xec_light.xc_dir);
if (ImGuiColorInput("Color", xec_light.x18_color)) {
xec_light.SetColor(xec_light.x18_color); // set dirty flags
}
ImGuiEnumInput("Type", xec_light.x1c_type);
ImGui::DragFloat("Spot cutoff", &xec_light.x20_spotCutoff, 0.1f);
{
std::array<float, 3> att{xec_light.x24_distC, xec_light.x28_distL, xec_light.x2c_distQ};
if (ImGui::DragFloat3("Attenuation", att.data())) {
xec_light.SetAttenuation(att[0], att[1], att[2]);
}
ImGui::SameLine();
ImGui::TextUnformatted("(?)");
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Constant | Linear | Quadratic");
}
}
{
std::array<float, 3> angleAtt{xec_light.x30_angleC, xec_light.x34_angleL, xec_light.x38_angleQ};
if (ImGui::DragFloat3("Angle Atten", angleAtt.data())) {
xec_light.SetAngleAttenuation(angleAtt[0], angleAtt[1], angleAtt[2]);
}
ImGui::SameLine();
ImGui::TextUnformatted("(?)");
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Constant | Linear | Quadratic");
}
}
ImGui::Text("Calculated radius: %.3f", xec_light.GetRadius());
ImGui::Text("Calculated intensity: %.3f", xec_light.GetIntensity());
})
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IMGUI_ENTITY_INSPECT(MP1::CIceAttackProjectile, CActor, IceAttackProjectile, {})
IMGUI_ENTITY_INSPECT(CRepulsor, CActor, Repulsor, {})
IMGUI_ENTITY_INSPECT(CScriptAiJumpPoint, CActor, ScriptAIJumpPoint, {})
IMGUI_ENTITY_INSPECT(CScriptBeam, CActor, ScriptBeam, {})
IMGUI_ENTITY_INSPECT(CScriptCameraHint, CActor, ScriptCameraHint, {})
IMGUI_ENTITY_INSPECT(CScriptCameraHintTrigger, CActor, ScriptCameraHintTrigger, {})
IMGUI_ENTITY_INSPECT(CScriptCameraPitchVolume, CActor, ScriptCameraPitchVolume, {})
IMGUI_ENTITY_INSPECT(CScriptCameraWaypoint, CActor, ScriptCameraWaypoint, {})
IMGUI_ENTITY_INSPECT(CScriptCoverPoint, CActor, ScriptCoverPoint, {})
IMGUI_ENTITY_INSPECT(CScriptDamageableTrigger, CActor, ScriptDamageableTrigger, {})
IMGUI_ENTITY_INSPECT(CScriptDebugCameraWaypoint, CActor, ScriptDebugCameraWaypoint, {})
IMGUI_ENTITY_INSPECT(CScriptEffect, CActor, ScriptEffect, {})
IMGUI_ENTITY_INSPECT(CScriptEMPulse, CActor, ScriptEMPulse, {})
IMGUI_ENTITY_INSPECT(CScriptGrapplePoint, CActor, ScriptGrapplePoint, {})
IMGUI_ENTITY_INSPECT(CScriptMazeNode, CActor, ScriptMazeNode, {})
IMGUI_ENTITY_INSPECT(CScriptPlayerHint, CActor, ScriptPlayerHint, {})
IMGUI_ENTITY_INSPECT(CScriptPointOfInterest, CActor, ScriptPointOfInterest, {})
IMGUI_ENTITY_INSPECT(CScriptShadowProjector, CActor, ScriptShadowProjector, {})
IMGUI_ENTITY_INSPECT(CScriptSound, CActor, ScriptSound, {})
IMGUI_ENTITY_INSPECT(CScriptSpecialFunction, CActor, ScriptSpecialFunction, {})
IMGUI_ENTITY_INSPECT(CScriptSpiderBallAttractionSurface, CActor, ScriptSpiderballAttractionSurface, {})
IMGUI_ENTITY_INSPECT(CScriptSpiderBallWaypoint, CActor, ScriptSpiderBallWaypoint, {})
IMGUI_ENTITY_INSPECT(CScriptTargetingPoint, CActor, ScriptTargetingPoint, {})
IMGUI_ENTITY_INSPECT(CScriptTrigger, CActor, ScriptTrigger, {})
IMGUI_ENTITY_INSPECT(CScriptVisorFlare, CActor, ScriptVisorFlare, {})
IMGUI_ENTITY_INSPECT(CScriptVisorGoo, CActor, ScriptVisorGoo, {})
IMGUI_ENTITY_INSPECT(CScriptWaypoint, CActor, ScriptWaypoint, {})
IMGUI_ENTITY_INSPECT(MP1::CShockWave, CActor, ShockWave, {})
IMGUI_ENTITY_INSPECT(CSnakeWeedSwarm, CActor, SnakeWeedSwarm, {})
IMGUI_ENTITY_INSPECT(CWallCrawlerSwarm, CActor, WallCrawlerSwarm, {})
IMGUI_ENTITY_INSPECT(CWeapon, CActor, Weapon, {})
// <- CEffect
IMGUI_ENTITY_INSPECT(CExplosion, CEffect, Explosion, {})
IMGUI_ENTITY_INSPECT(CHUDBillboardEffect, CEffect, HUDBillboardEffect, {})
IMGUI_ENTITY_INSPECT(CIceImpact, CEffect, IceImpact, {})
// <- CGameCamera
IMGUI_ENTITY_INSPECT(CBallCamera, CGameCamera, BallCamera, {})
IMGUI_ENTITY_INSPECT(CCinematicCamera, CGameCamera, CinematicCamera, {})
IMGUI_ENTITY_INSPECT(CFirstPersonCamera, CGameCamera, FirstPersonCamera, {})
IMGUI_ENTITY_INSPECT(CInterpolationCamera, CGameCamera, InterpolationCamera, {})
IMGUI_ENTITY_INSPECT(CPathCamera, CGameCamera, PathCamera, {})
IMGUI_ENTITY_INSPECT(CScriptSpindleCamera, CGameCamera, ScriptSpindleCamera, {})
// <- CScriptTrigger
IMGUI_ENTITY_INSPECT(MP1::CPhazonPool, CScriptTrigger, PhazonPool, {})
IMGUI_ENTITY_INSPECT(CScriptBallTrigger, CScriptTrigger, ScriptBallTrigger, {})
IMGUI_ENTITY_INSPECT(CScriptSteam, CScriptTrigger, ScriptSteam, {})
IMGUI_ENTITY_INSPECT(CScriptWater, CScriptTrigger, ScriptWater, {})
// <- CWeapon
IMGUI_ENTITY_INSPECT(CBomb, CWeapon, Bomb, {})
IMGUI_ENTITY_INSPECT(CGameProjectile, CWeapon, GameProjectile, {})
IMGUI_ENTITY_INSPECT(CPowerBomb, CWeapon, PowerBomb, {})
// <- CGameProjectile
IMGUI_ENTITY_INSPECT(CBeamProjectile, CGameProjectile, BeamProjectile, {})
IMGUI_ENTITY_INSPECT(CEnergyProjectile, CGameProjectile, EnergyProjectile, {})
IMGUI_ENTITY_INSPECT(CFlameThrower, CGameProjectile, FlameThrower, {})
IMGUI_ENTITY_INSPECT(CNewFlameThrower, CGameProjectile, NewFlameThrower, {})
IMGUI_ENTITY_INSPECT(CWaveBuster, CGameProjectile, WaveBuster, {})
// <- CBeamProjectile
IMGUI_ENTITY_INSPECT(CElectricBeamProjectile, CBeamProjectile, ElectricBeamProjectile, {})
IMGUI_ENTITY_INSPECT(CPlasmaProjectile, CBeamProjectile, PlasmaProjectile, {})
// <- CEnergyProjectile
IMGUI_ENTITY_INSPECT(MP1::CFlaahgraProjectile, CEnergyProjectile, FlaahgraProjectile, {})
IMGUI_ENTITY_INSPECT(MP1::CMetroidPrimeProjectile, CEnergyProjectile, MetroidPrimeProjectile, {})
IMGUI_ENTITY_INSPECT(CTargetableProjectile, CEnergyProjectile, TargetableProjectile, {})
// <- CPhysicsActor
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IMGUI_ENTITY_INSPECT(CAi, CPhysicsActor, AI, {})
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IMGUI_ENTITY_INSPECT(CAmbientAI, CPhysicsActor, AmbientAI, {})
IMGUI_ENTITY_INSPECT(MP1::CBouncyGrenade, CPhysicsActor, BouncyGrenade, {})
IMGUI_ENTITY_INSPECT(CCollisionActor, CPhysicsActor, CollisionActor, {})
IMGUI_ENTITY_INSPECT(MP1::CGrenadeLauncher, CPhysicsActor, GrenadeLauncher, {})
IMGUI_ENTITY_INSPECT(MP1::CMetroidPrimeExo::CPhysicsDummy, CPhysicsActor, MetroidPrimeExoPhysicsDummy, {})
IMGUI_ENTITY_INSPECT(CPlayer, CPhysicsActor, Player, {})
IMGUI_ENTITY_INSPECT(CScriptActor, CPhysicsActor, ScriptActor, {})
IMGUI_ENTITY_INSPECT(CScriptDebris, CPhysicsActor, ScriptDebris, {})
IMGUI_ENTITY_INSPECT(CScriptDock, CPhysicsActor, ScriptDock, {})
IMGUI_ENTITY_INSPECT(CScriptDoor, CPhysicsActor, ScriptDoor, {})
IMGUI_ENTITY_INSPECT(CScriptGunTurret, CPhysicsActor, ScriptGunTurret, {})
IMGUI_ENTITY_INSPECT(CScriptPickup, CPhysicsActor, ScriptPickup, {})
IMGUI_ENTITY_INSPECT(CScriptPlatform, CPhysicsActor, ScriptPlatform, {})
// <- CScriptActor
IMGUI_ENTITY_INSPECT(MP1::CActorContraption, CScriptActor, ActorContraption, {})
IMGUI_ENTITY_INSPECT(CScriptPlayerActor, CScriptActor, PlayerActor, {})
// <- CScriptPlatform
IMGUI_ENTITY_INSPECT(MP1::CRipperControlledPlatform, CScriptPlatform, RipperControlledPlatform, {})
// <- CAi
IMGUI_ENTITY_INSPECT(CDestroyableRock, CAi, DestroyableRock, {})
IMGUI_ENTITY_INSPECT(CPatterned, CAi, Patterned, {
BITFIELD_CHECKBOX("Enable state machine", x403_25_enableStateMachine);
ImGui::Text("Body state:");
ImGui::SameLine();
ImGuiStringViewText(pas::AnimationStateToStr(x450_bodyController->GetCurrentStateId()));
if (ImGui::Button("Burn")) {
Burn(1.f, 1.f);
}
if (ImGui::Button("Shock")) {
Shock(*g_StateManager, 1.f, 1.f);
}
if (ImGui::Button("Freeze")) {
Freeze(*g_StateManager, GetTranslation(), zeus::skZero3f, 1.f);
}
})
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// <- CPatterned
IMGUI_ENTITY_INSPECT(MP1::CAtomicAlpha, CPatterned, AtomicAlpha, {})
IMGUI_ENTITY_INSPECT(MP1::CAtomicBeta, CPatterned, AtomicBeta, {})
IMGUI_ENTITY_INSPECT(MP1::CBabygoth, CPatterned, Babygoth, {})
IMGUI_ENTITY_INSPECT(MP1::CBeetle, CPatterned, Beetle, {})
IMGUI_ENTITY_INSPECT(MP1::CBloodFlower, CPatterned, BloodFlower, {})
IMGUI_ENTITY_INSPECT(MP1::CBurrower, CPatterned, Burrower, {})
IMGUI_ENTITY_INSPECT(MP1::CChozoGhost, CPatterned, ChozoGhost, {})
IMGUI_ENTITY_INSPECT(MP1::CDrone, CPatterned, Drone, {})
IMGUI_ENTITY_INSPECT(MP1::CElitePirate, CPatterned, ElitePirate, {})
IMGUI_ENTITY_INSPECT(MP1::CEnergyBall, CPatterned, EnergyBall, {})
IMGUI_ENTITY_INSPECT(MP1::CEyeball, CPatterned, EyeBall, {})
IMGUI_ENTITY_INSPECT(MP1::CFireFlea, CPatterned, FireFlea, {})
IMGUI_ENTITY_INSPECT(MP1::CFlaahgra, CPatterned, Flaahgra, {})
IMGUI_ENTITY_INSPECT(MP1::CFlaahgraTentacle, CPatterned, FlaahgraTentacle, {})
IMGUI_ENTITY_INSPECT(MP1::CFlickerBat, CPatterned, FlickerBat, {})
IMGUI_ENTITY_INSPECT(MP1::CFlyingPirate, CPatterned, FlyingPirate, {})
IMGUI_ENTITY_INSPECT(MP1::CIceSheegoth, CPatterned, IceSheegoth, {})
IMGUI_ENTITY_INSPECT(MP1::CJellyZap, CPatterned, JellyZap, {})
IMGUI_ENTITY_INSPECT(MP1::CMagdolite, CPatterned, Magdolite, {})
IMGUI_ENTITY_INSPECT(MP1::CMetaree, CPatterned, Metaree, {})
IMGUI_ENTITY_INSPECT(MP1::CMetroid, CPatterned, Metroid, {})
IMGUI_ENTITY_INSPECT(MP1::CMetroidBeta, CPatterned, MetroidBeta, {})
IMGUI_ENTITY_INSPECT(MP1::CMetroidPrimeEssence, CPatterned, MetroidPrimeEssence, {})
IMGUI_ENTITY_INSPECT(MP1::CMetroidPrimeExo, CPatterned, MetroidPrimeExo, {})
IMGUI_ENTITY_INSPECT(MP1::CNewIntroBoss, CPatterned, NewIntroBoss, {})
IMGUI_ENTITY_INSPECT(MP1::CPhazonHealingNodule, CPatterned, PhazonHealingNodule, {})
IMGUI_ENTITY_INSPECT(MP1::CPuddleSpore, CPatterned, PuddleSpore, {})
IMGUI_ENTITY_INSPECT(MP1::CPuddleToadGamma, CPatterned, PuddleToadGamma, {})
IMGUI_ENTITY_INSPECT(MP1::CPuffer, CPatterned, Puffer, {})
IMGUI_ENTITY_INSPECT(MP1::CRidley, CPatterned, Ridley, {})
IMGUI_ENTITY_INSPECT(MP1::CRipper, CPatterned, Ripper, {})
IMGUI_ENTITY_INSPECT(MP1::CSpacePirate, CPatterned, SpacePirate, {})
IMGUI_ENTITY_INSPECT(MP1::CSpankWeed, CPatterned, SpankWeed, {})
IMGUI_ENTITY_INSPECT(MP1::CThardus, CPatterned, Thardus, {})
IMGUI_ENTITY_INSPECT(MP1::CThardusRockProjectile, CPatterned, ThardusRockProjectile, {})
IMGUI_ENTITY_INSPECT(MP1::CTryclops, CPatterned, Tryclops, {})
IMGUI_ENTITY_INSPECT(CWallWalker, CPatterned, WallWalker, {})
IMGUI_ENTITY_INSPECT(MP1::CParasite, CWallWalker, Parasite, {})
IMGUI_ENTITY_INSPECT(MP1::CSeedling, CWallWalker, Seedling, {})
IMGUI_ENTITY_INSPECT(MP1::CWarWasp, CPatterned, WarWasp, {})
IMGUI_ENTITY_INSPECT(MP1::COmegaPirate, MP1::CElitePirate, OmegaPirate, {})
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} // namespace metaforce