2018-10-07 03:42:33 +00:00
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#pragma once
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2018-06-04 19:30:04 +00:00
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#include "CPhysicsActor.hpp"
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#include "CDamageVulnerability.hpp"
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namespace urde
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{
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class CAmbientAI : public CPhysicsActor
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{
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enum class EAnimationState
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{
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Ready,
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Alert,
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Impact
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};
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CHealthInfo x258_initialHealthInfo;
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CHealthInfo x260_healthInfo;
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CDamageVulnerability x268_dVuln;
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EAnimationState x2d0_animState= EAnimationState::Ready;
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float x2d4_alertRange;
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float x2d8_impactRange;
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s32 x2dc_defaultAnim;
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s32 x2e0_alertAnim;
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s32 x2e4_impactAnim;
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union
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{
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struct { bool x2e8_24_dead : 1; bool x2e8_25_animating : 1; };
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u32 _dummy = 0;
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};
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public:
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CAmbientAI(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&,
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CModelData&&, const zeus::CAABox&, const CMaterialList&, float, const CHealthInfo&, const CDamageVulnerability&,
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const CActorParameters&, float, float, s32, s32, bool);
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void Accept(IVisitor&);
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void Think(float, CStateManager&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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CHealthInfo* HealthInfo(CStateManager&) { return &x260_healthInfo; }
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const CDamageVulnerability* GetDamageVulnerability() const { return &x268_dVuln; }
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std::experimental::optional<zeus::CAABox> GetTouchBounds() const;
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void Touch(CActor&, CStateManager&) {}
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void RandomizePlaybackRate(CStateManager&);
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};
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}
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