metaforce/Runtime/World/CScriptBeam.hpp

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#pragma once
#include "CActor.hpp"
#include "Weapon/CBeamInfo.hpp"
#include "CDamageInfo.hpp"
namespace urde
{
class CWeaponDescription;
class CScriptBeam : public CActor
{
TCachedToken<CWeaponDescription> xe8_weaponDescription;
CBeamInfo xf4_beamInfo;
CDamageInfo x138_damageInfo;
TUniqueId x154_projectileId;
public:
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CScriptBeam(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool,
const TToken<CWeaponDescription>&, const CBeamInfo&, const CDamageInfo&);
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void Accept(IVisitor& visitor);
void Think(float, CStateManager &);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &);
};
}