metaforce/Runtime/AutoMapper/CMappableObject.hpp

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#pragma once
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#include "RetroTypes.hpp"
#include "zeus/CAABox.hpp"
#include "zeus/CTransform.hpp"
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#include "GameGlobalObjects.hpp"
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#include "Graphics/Shaders/CMapSurfaceShader.hpp"
#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
#include "Graphics/CLineRenderer.hpp"
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namespace urde
{
class CStateManager;
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class CMapWorldInfo;
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class CMappableObject
{
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friend class CMapArea;
static boo::ObjToken<boo::IGraphicsBufferS> g_doorVbo;
static boo::ObjToken<boo::IGraphicsBufferS> g_doorIbo;
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public:
enum class EMappableObjectType
{
BlueDoor = 0,
ShieldDoor = 1,
IceDoor = 2,
WaveDoor = 3,
PlasmaDoor = 4,
BigDoor1 = 5,
BigDoor2 = 6,
IceDoorCeiling = 7,
IceDoorFloor = 8,
WaveDoorCeiling = 9,
WaveDoorFloor = 10,
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PlasmaDoorCeiling= 11,
PlasmaDoorFloor = 12,
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IceDoorFloor2 = 13,
WaveDoorFloor2 = 14,
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PlasmaDoorFloor2 = 15,
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DownArrowYellow = 27, /* Maintenance Tunnel */
UpArrowYellow = 28, /* Phazon Processing Center */
DownArrowGreen = 29, /* Elevator A */
UpArrowGreen = 30, /* Elite Control Access */
DownArrowRed = 31, /* Elevator B */
UpArrowRed = 32, /* Fungal Hall Access */
TransportLift = 33,
SaveStation = 34,
MissileStation = 37
};
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enum class EVisMode
{
Always,
MapStationOrVisit,
Visit,
Never,
MapStationOrVisit2
};
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private:
static const zeus::CVector3f skDoorVerts[8];
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EMappableObjectType x0_type;
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EVisMode x4_visibilityMode;
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TEditorId x8_objId;
u32 xc_;
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zeus::CTransform x10_transform;
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struct DoorSurface
{
CMapSurfaceShader m_surface;
CLineRenderer m_outline;
DoorSurface(boo::IGraphicsDataFactory::Context& ctx)
: m_surface(ctx, g_doorVbo, g_doorIbo),
m_outline(ctx, CLineRenderer::EPrimitiveMode::LineLoop, 5, nullptr, false, false, true)
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{}
};
std::experimental::optional<DoorSurface> m_doorSurface;
std::experimental::optional<CTexturedQuadFilter> m_texQuadFilter;
zeus::CTransform AdjustTransformForType();
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std::pair<zeus::CColor, zeus::CColor> GetDoorColors(int idx, const CMapWorldInfo& mwInfo, float alpha) const;
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public:
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CMappableObject(const void* buf);
CMappableObject(CMappableObject&&) = default;
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void PostConstruct(const void*);
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const zeus::CTransform& GetTransform() const { return x10_transform; }
EMappableObjectType GetType() const { return x0_type; }
void Draw(int, const CMapWorldInfo&, float, bool) const;
void DrawDoorSurface(int curArea, const CMapWorldInfo& mwInfo, float alpha,
int surfIdx, bool needsVtxLoad) const;
zeus::CVector3f BuildSurfaceCenterPoint(int surfIdx) const;
bool IsDoorConnectedToArea(int idx, const CStateManager&) const;
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bool IsDoorConnectedToVisitedArea(const CStateManager&) const;
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bool IsVisibleToAutoMapper(bool worldVis, const CMapWorldInfo& mwInfo) const;
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bool GetIsSeen() const;
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static void ReadAutoMapperTweaks(const ITweakAutoMapper&);
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static bool GetTweakIsMapVisibilityCheat();
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static bool IsDoorType(EMappableObjectType type) { return type >= EMappableObjectType::BlueDoor &&
type <= EMappableObjectType::PlasmaDoorFloor2; }
static void Shutdown();
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};
}