metaforce/Runtime/MP1/CStateSetterFlow.cpp

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#include "CStateSetterFlow.hpp"
#include "CArchitectureMessage.hpp"
#include "GameGlobalObjects.hpp"
namespace urde
{
namespace MP1
{
CStateSetterFlow::CStateSetterFlow()
: CIOWin("")
{
}
CIOWin::EMessageReturn CStateSetterFlow::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue)
{
if (msg.GetType() == EArchMsgType::TimerTick)
{
//g_Main->sub80004590();
return EMessageReturn::RemoveIOWinAndExit;
}
return EMessageReturn::Exit;
}
}
}