2017-01-17 01:23:19 +00:00
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#include "CStateSetterFlow.hpp"
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2017-11-05 06:29:22 +00:00
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#include "CArchitectureMessage.hpp"
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#include "GameGlobalObjects.hpp"
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2017-01-17 01:23:19 +00:00
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namespace urde
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{
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namespace MP1
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{
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CStateSetterFlow::CStateSetterFlow()
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: CIOWin("")
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{
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}
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CIOWin::EMessageReturn CStateSetterFlow::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue)
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{
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2017-11-05 06:29:22 +00:00
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if (msg.GetType() == EArchMsgType::TimerTick)
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{
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//g_Main->sub80004590();
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return EMessageReturn::RemoveIOWinAndExit;
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}
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return EMessageReturn::Exit;
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2017-01-17 01:23:19 +00:00
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}
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}
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}
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