metaforce/DataSpec/DNAMP1/ScriptObjects/Parameters.hpp

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#ifndef _DNAMP1_PARAMETERS_HPP_
#define _DNAMP1_PARAMETERS_HPP_
#include "../../DNACommon/DNACommon.hpp"
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#include "../DNAMP1.hpp"
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#include "../SAVW.hpp"
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namespace DataSpec
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{
namespace DNAMP1
{
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enum class EPickupType : atUint32
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{
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PowerBeam = 0,
IceBeam = 1,
WaveBeam = 2,
PlasmaBeam = 3,
Missile = 4,
ScanVisor = 5,
MorphBallBomb = 6,
PowerBomb = 7,
Flamethrower = 8,
ThermalVisor = 9,
ChargeBeam = 10,
SuperMissile = 11,
GrappleBeam = 12,
XRayVisor = 13,
IceSpreader = 14,
SpaceJump = 15,
MorphBall = 16,
CombatVisor = 17,
BoostBall = 18,
SpiderBall = 19,
PowerSuit = 20,
GravitySuit = 21,
VariaSuit = 22,
PhazonSuit = 23,
EnergyTank = 24,
UnknownItem1 = 25,
HealthRefill = 26,
UnknownItem2 = 27,
WaveBuster = 28,
Truth = 29,
Strength = 30,
Elder = 31,
Wild = 32,
LifeGiver = 33,
Warrior = 34,
Chozo = 35,
Nature = 36,
Sun = 37,
World = 38,
Spirit = 39,
Newborn = 40
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};
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enum class ESpecialFunctionType : atUint32
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{
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What,
PlayerFollowLocator,
SpinnerController,
ObjectFollowLocator,
Function4,
InventoryActivator,
MapStation,
SaveStation,
IntroBossRingController,
ViewFrustumTest,
ShotSpinnerController,
EscapeSequence,
BossEnergyBar,
EndGame,
HUDFadeIn,
CinematicSkip,
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ScriptLayerController,
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RainSimulator,
AreaDamage,
ObjectFollowObject,
HintSystem,
DropBomb,
Function22,
MissileStation,
Billboard,
PlayerInAreaRelay,
HUDTarget,
FogFader,
EnterLogbook,
PowerBombStation,
Ending,
FusionRelay,
WeaponSwitch // PAL Only
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};
struct AnimationParameters : BigYAML
{
DECL_YAML
UniqueID32 animationCharacterSet;
Value<atUint32> character;
Value<atUint32> defaultAnimation;
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UniqueID32 getCINF(PAKRouter<PAKBridge>& pakRouter) const;
void nameANCS(PAKRouter<PAKBridge>& pakRouter, const std::string& name) const
{
if (!animationCharacterSet)
return;
PAK::Entry* ancsEnt = (PAK::Entry*)pakRouter.lookupEntry(animationCharacterSet);
if (ancsEnt->name.empty())
ancsEnt->name = name;
}
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void depANCS(std::vector<hecl::ProjectPath>& pathsOut) const
{
g_curSpec->flattenDependencies(animationCharacterSet, pathsOut);
}
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};
struct BehaveChance : BigYAML
{
DECL_YAML
Value<atUint32> propertyCount;
Value<float> unknown1;
Value<float> unknown2;
Value<float> unknown3;
Value<float> unknown4;
Value<float> unknown5;
Value<float> unknown6;
Value<float> unknown7;
};
struct DamageInfo : BigYAML
{
DECL_YAML
Value<atUint32> propertyCount;
Value<atUint32> weaponType;
Value<float> damage;
Value<float> radius;
Value<float> knockbackPower;
};
struct DamageVulnerability : BigYAML
{
DECL_YAML
Value<atUint32> propertyCount;
Value<atUint32> power;
Value<atUint32> ice;
Value<atUint32> wave;
Value<atUint32> plasma;
Value<atUint32> bomb;
Value<atUint32> powerBomb;
Value<atUint32> missile;
Value<atUint32> boostBall;
Value<atUint32> phazon;
Value<atUint32> enemyWeapon1;
Value<atUint32> enemyWeapon2Poison;
Value<atUint32> enemyWeapon3Lava;
Value<atUint32> enemyWeapon4;
Value<atUint32> unkownWeapon1;
Value<atUint32> unkownWeapon2;
Value<atUint32> unkownWeapon3;
struct ChargedBeams : BigYAML
{
DECL_YAML
Value<atUint32> propertyCount;
Value<atUint32> power;
Value<atUint32> ice;
Value<atUint32> wave;
Value<atUint32> plasma;
Value<atUint32> phazon;
} chargedBeams;
struct BeamCombos : BigYAML
{
DECL_YAML
Value<atUint32> propertyCount;
Value<atUint32> superMissiles;
Value<atUint32> iceSpreader;
Value<atUint32> wavebuster;
Value<atUint32> flameThrower;
Value<atUint32> phazonCombo;
} beamCombos;
};
struct FlareDefinition : BigYAML
{
DECL_YAML
Value<atUint32> propertyCount;
UniqueID32 texture;
Value<float> unknown1;
Value<float> unknown2;
Value<atVec4f> unknown4; // CColor
void nameIDs(PAKRouter<PAKBridge>& pakRouter, const std::string& name) const
{
if (texture)
{
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(texture);
ent->name = name + "_texture";
}
}
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void depIDs(std::vector<hecl::ProjectPath>& pathsOut) const
{
g_curSpec->flattenDependencies(texture, pathsOut);
}
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};
struct GrappleParameters : BigYAML
{
DECL_YAML
Value<atUint32> propertyCount;
Value<float> unknown1;
Value<float> unknown2;
Value<float> unknown3;
Value<float> unknown4;
Value<float> unknown5;
Value<float> unknown6;
Value<float> unknown7;
Value<float> unknown8;
Value<float> unknown9;
Value<float> unknown10;
Value<float> unknown11;
Value<bool> disableTurning;
};
struct HealthInfo : BigYAML
{
DECL_YAML
Value<atUint32> propertyCount;
Value<float> health;
Value<float> knockbackResistence;
};
struct LightParameters : BigYAML
{
DECL_YAML
Value<atUint32> propertyCount;
Value<bool> unknown1;
Value<float> unknown2;
Value<atUint32> shadowTesselation;
Value<float> unknown3;
Value<float> unknown4;
Value<atVec4f> noLightsAmbient; // CColor
Value<bool> makeLights;
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Value<atUint32> worldLightingOptions;
Value<atUint32> lightRecalculationOptions;
Value<atVec3f> actorPosBias;
Value<atUint32> maxDynamicLights;
Value<atUint32> maxAreaLights;
Value<bool> ambientChannelOverflow;
Value<atUint32> layerIndex;
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};
struct PatternedInfo : BigYAML
{
DECL_YAML
Value<atUint32> propertyCount;
Value<float> mass;
Value<float> speed;
Value<float> turnSpeed;
Value<float> detectionRange;
Value<float> detectionHeightRange;
Value<float> dectectionAngle;
Value<float> minAttackRange;
Value<float> maxAttackRange;
Value<float> averageAttackTime;
Value<float> attackTimeVariation;
Value<float> leashRadius;
Value<float> playerLeashRadius;
Value<float> playerLeashTime;
DamageInfo contactDamage;
Value<float> damageWaitTime;
HealthInfo healthInfo;
DamageVulnerability damageVulnerability;
Value<float> unkown1;
Value<float> unkown2;
Value<atVec3f> unkown3;
Value<float> unkown4;
Value<float> unkown5;
Value<float> unkown6;
Value<float> unkown7;
Value<atUint32> soundID1;
AnimationParameters animationParameters;
Value<bool> active;
UniqueID32 stateMachine;
Value<float> unknown8;
Value<float> unknown9;
Value<float> unknown10;
Value<atUint32> unknown11;
Value<atVec3f> unknown12;
UniqueID32 particle1;
Value<atUint32> unknown13;
Value<atVec3f> unknown14;
UniqueID32 particle2;
Value<atUint32> soundID2;
void nameIDs(PAKRouter<PAKBridge>& pakRouter, const std::string& name) const
{
animationParameters.nameANCS(pakRouter, name + "_animp");
if (stateMachine)
{
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(stateMachine);
ent->name = name + "_fsm";
}
if (particle1)
{
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle1);
ent->name = name + "_part1";
}
if (particle2)
{
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle2);
ent->name = name + "_part2";
}
}
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void depIDs(std::vector<hecl::ProjectPath>& pathsOut) const
{
animationParameters.depANCS(pathsOut);
g_curSpec->flattenDependencies(stateMachine, pathsOut);
g_curSpec->flattenDependencies(particle1, pathsOut);
g_curSpec->flattenDependencies(particle2, pathsOut);
}
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};
struct PlayerHintParameters : BigYAML
{
DECL_YAML
Value<atUint32> propertyCount;
Value<bool> unknown1;
Value<bool> unknown2;
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Value<bool> extendTargetDistance;
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Value<bool> unknown4;
Value<bool> unknown5;
Value<bool> unknown6;
Value<bool> unknown7;
Value<bool> unknown8;
Value<bool> unknown9;
Value<bool> unknown10;
Value<bool> unknown11;
Value<bool> unknown12;
Value<bool> unknown13;
Value<bool> unknown14;
Value<bool> unknown15;
};
struct ScannableParameters : BigYAML
{
DECL_YAML
Value<atUint32> propertyCount;
UniqueID32 scanId;
void nameIDs(PAKRouter<PAKBridge>& pakRouter, const std::string& name) const
{
if (scanId)
{
PAK::Entry* scanEnt = (PAK::Entry*)pakRouter.lookupEntry(scanId);
scanEnt->name = name + "_scan";
}
}
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void depIDs(std::vector<hecl::ProjectPath>& pathsOut) const
{
g_curSpec->flattenDependencies(scanId, pathsOut);
}
void scanIDs(std::vector<Scan>& scansOut) const
{
scansOut.emplace_back(scanId);
}
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};
struct VisorParameters : BigYAML
{
DECL_YAML
Value<atUint32> propertyCount;
Value<bool> unknown1;
Value<bool> unknown2;
Value<atUint32> unknown3;
};
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struct PlayerParameters : BigYAML
{
DECL_YAML
Value<atUint32> propertyCount;
Vector<bool, DNA_COUNT(propertyCount)> bools;
};
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struct ActorParameters : BigYAML
{
DECL_YAML
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Delete _d;
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Value<atUint32> propertyCount;
LightParameters lightParameters;
ScannableParameters scannableParameters;
UniqueID32 xrayModel;
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UniqueID32 xraySkin;
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UniqueID32 thermalModel;
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UniqueID32 thermalSkin;
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Value<bool> unknown1;
Value<float> unknown2;
Value<float> unknown3;
VisorParameters visorParameters;
Value<bool> thermalHeat;
Value<bool> unknown4;
Value<bool> unknown5;
Value<float> unknown6;
void addCMDLRigPairs(std::unordered_map<UniqueID32, std::pair<UniqueID32, UniqueID32>>& addTo,
const UniqueID32& cinf) const
{
if (xrayModel && xraySkin)
addTo[xrayModel] = std::make_pair(xraySkin, cinf);
if (thermalModel && thermalSkin)
addTo[thermalModel] = std::make_pair(thermalSkin, cinf);
}
void nameIDs(PAKRouter<PAKBridge>& pakRouter, const std::string& name) const
{
scannableParameters.nameIDs(pakRouter, name);
if (xrayModel)
{
PAK::Entry* xmEnt = (PAK::Entry*)pakRouter.lookupEntry(xrayModel);
xmEnt->name = name + "_xraymodel";
}
if (xraySkin)
{
PAK::Entry* xsEnt = (PAK::Entry*)pakRouter.lookupEntry(xraySkin);
xsEnt->name = name + "_xrayskin";
}
if (thermalModel)
{
PAK::Entry* xmEnt = (PAK::Entry*)pakRouter.lookupEntry(thermalModel);
xmEnt->name = name + "_thermalmodel";
}
if (thermalSkin)
{
PAK::Entry* xsEnt = (PAK::Entry*)pakRouter.lookupEntry(thermalSkin);
xsEnt->name = name + "_thermalskin";
}
}
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void depIDs(std::vector<hecl::ProjectPath>& pathsOut) const
{
scannableParameters.depIDs(pathsOut);
g_curSpec->flattenDependencies(xrayModel, pathsOut);
g_curSpec->flattenDependencies(xraySkin, pathsOut);
g_curSpec->flattenDependencies(thermalModel, pathsOut);
g_curSpec->flattenDependencies(thermalSkin, pathsOut);
}
void scanIDs(std::vector<Scan>& scansOut) const
{
scannableParameters.scanIDs(scansOut);
}
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};
}
}
#endif