metaforce/Runtime/World/CScriptActorRotate.hpp

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#ifndef CSCRIPTACTORROTATE_HPP
#define CSCRIPTACTORROTATE_HPP
#include "CEntity.hpp"
#include "zeus/CTransform.hpp"
namespace urde
{
class CScriptActorRotate : public CEntity
{
zeus::CVector3f x34_rotation;
float x40_;
float x44_;
std::map<TUniqueId, zeus::CTransform> x48_actors;
union
{
struct
{
bool x58_24_ : 1;
bool x58_25_ : 1;
bool x58_26_ : 1;
bool x58_27_ : 1;
};
u32 dummy = 0;
};
public:
CScriptActorRotate(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CVector3f&, float, bool, bool,
bool);
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void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
};
}
#endif // CSCRIPTACTORROTATE_HPP