2017-01-13 00:16:26 +00:00
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#include "RumbleFxTable.hpp"
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namespace urde
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{
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const SAdsrData RumbleFxTable[] =
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{
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2018-01-26 09:48:42 +00:00
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/* attackGain, autoReleaseDur, attackDur, decayDur, sustainGain, releaseDur, hasSustain, autoRelease */
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{0.48f, 0.f, 0.3f, 0.125f, 0.1f, 0.5f, false, false},
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{0.66f, 0.f, 0.11f, 0.175f, 0.42f, 0.375f, false, false},
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{0.42f, 0.f, 0.1f, 0.225f, 0.225f, 0.f, false, false},
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{1.5f, 0.f, 0.1f, 0.225f, 1.025f, 0.4f, false, false},
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{0.786f, 0.f, 0.1f, 0.16f, 0.655f, 0.255f, false, false},
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{1.2f, 0.f, 0.4f, 0.1f, 1.f, 0.055f, false, false},
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{1.2f, 0.f, 0.05f, 0.3f, 0.4f, 1.1f, false, false}, // CameraShake
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{1.02f, 0.f, 0.065f, 0.175f, 0.85f, 0.9f, false, false}, // EscapeSequenceShake
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{0.48f, 0.f, 0.065f, 0.175f, 0.4f, 0.0f, false, false},
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{0.72f, 0.f, 0.001f, 0.001f, 0.6f, 0.1f, false, false},
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{0.24f, 0.f, 0.001f, 0.525f, 0.2f, 0.2f, false, false},
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{2.4f, 0.f, 0.001f, 0.466f, 0.f, 0.f, false, false}, // PlayerBump
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{0.5532f, 0.f, 0.f, 1.345f, 0.f, 1.756f, false, false}, // PlayerGunCharge
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{2.4f, 0.f, 0.01f, 0.125f, 0.25f, 0.5f, false, false}, // PlayerMissileFire
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{0.84f, 0.f, 0.1f, 0.125f, 0.35f, 1.0f, false, false}, // PlayerGrappleFire
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{2.4f, 0.f, 0.1f, 0.225f, 0.38f, 0.3f, false, false}, // PlayerLand
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{0.48f, 0.f, 0.065f, 0.175f, 0.4f, 0.f, false, false},
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{0.3024f, 0.f, 0.1f, 1.345f, 0.f, 1.756f, false, false}, // PlayerGrappleSwoosh
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{0.72f, 0.f, 0.01f, 0.01f, 0.6f, 0.1f, false, false},
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{1.1904f, 0.f, 0.f, 0.125f, 0.683f, 0.5f, true, false},
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{1.2f, 0.f, 0.01f, 0.621f, 0.f, 0.f, false, false},
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{0.5268f, 0.f, 0.114f, 1.008f, 0.f, 0.325f, false, false},
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{0.6828f, 0.f, 0.f, 0.821f, 0.f, 0.f, false, false},
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{1.8f, 0.f, 0.5f, 0.425f, 0.35f, 0.5f, false, false}
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2017-01-13 00:16:26 +00:00
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};
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}
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