metaforce/DataSpec/DNAMP1/ScriptObjects/NewCameraShaker.hpp

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#pragma once
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#include "../../DNACommon/DNACommon.hpp"
#include "IScriptObject.hpp"
#include "Parameters.hpp"
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namespace DataSpec::DNAMP1
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{
struct NewCameraShaker : IScriptObject
{
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AT_DECL_DNA_YAML
AT_DECL_DNAV
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String<-1> name;
Value<atVec3f> location;
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Value<bool> active;
PlayerParameters flags;
Value<float> duration;
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Value<float> sfxDist;
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struct CameraShakerComponent : BigDNA
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{
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AT_DECL_DNA
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PlayerParameters flags;
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struct CameraShakePoint : BigDNA
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{
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AT_DECL_DNA
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PlayerParameters flags;
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Value<float> attackTime;
Value<float> sustainTime;
Value<float> duration;
Value<float> magnitude;
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};
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CameraShakePoint am;
CameraShakePoint fm;
} shakerComponents[3];
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};
}