metaforce/DataSpec/DNAMP1/ScriptObjects/PlayerStateChange.hpp

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#pragma once
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#include "../../DNACommon/DNACommon.hpp"
#include "IScriptObject.hpp"
#include "Parameters.hpp"
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namespace DataSpec::DNAMP1
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{
struct PlayerStateChange : IScriptObject
{
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AT_DECL_DNA_YAML
AT_DECL_DNAV
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String<-1> name;
Value<bool> unknown;
Value<atUint32> item;
Value<atUint32> unknown2;
Value<atUint32> unknown3;
Value<atUint32> unknown4;
Value<atUint32> unknown5;
};
}