metaforce/DataSpec/DNAMP3/SAVW.hpp

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#pragma once
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#include "DataSpec/DNACommon/SAVWCommon.hpp"
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#include "DNAMP3.hpp"
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namespace DataSpec::DNAMP3
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{
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struct Scan : BigDNA
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{
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AT_DECL_DNA_YAML
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UniqueID64 scanId;
Value<SAVWCommon::EScanCategory> category;
};
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struct SavedState : BigDNA
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{
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AT_DECL_DNA_YAML
struct ID : BigDNA
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{
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AT_DECL_DNA_YAML
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Value<atUint64> id[2];
};
ID id;
Value<atUint32> instance;
};
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struct SAVW : BigDNA
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{
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AT_DECL_DNA_YAML
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SAVWCommon::Header header;
Value<atUint32> skippableCutsceneCount;
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Vector<SavedState, AT_DNA_COUNT(skippableCutsceneCount)> skippableCutscenes;
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Value<atUint32> relayCount;
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Vector<SavedState, AT_DNA_COUNT(relayCount)> relays;
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Value<atUint32> doorCount;
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Vector<SavedState, AT_DNA_COUNT(doorCount)> doors;
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Value<atUint32> scanCount;
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Vector<Scan, AT_DNA_COUNT(scanCount)> scans;
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Value<atUint32> systemVarCount;
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Vector<SAVWCommon::EnvironmentVariable, AT_DNA_COUNT(systemVarCount)> systemVars;
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Value<atUint32> gameVarCount;
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Vector<SAVWCommon::EnvironmentVariable, AT_DNA_COUNT(gameVarCount)> gameVars;
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Value<atUint32> gameObjectCount;
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Vector<SavedState, AT_DNA_COUNT(gameObjectCount)> gameObjects;
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};
}