2018-01-30 01:04:01 +00:00
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#include "CAnimTreeLoopIn.hpp"
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#include "CTreeUtils.hpp"
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namespace urde
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{
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std::string CAnimTreeLoopIn::CreatePrimitiveName(const std::weak_ptr<CAnimTreeNode>& a,
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const std::weak_ptr<CAnimTreeNode>& b,
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const std::weak_ptr<CAnimTreeNode>& c)
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{
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return {};
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}
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CAnimTreeLoopIn::CAnimTreeLoopIn(const std::weak_ptr<CAnimTreeNode>& a,
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const std::weak_ptr<CAnimTreeNode>& b,
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const std::weak_ptr<CAnimTreeNode>& c,
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const CAnimSysContext& animCtx,
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std::string_view name)
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: CAnimTreeSingleChild(CTreeUtils::GetTransitionTree(a, c, animCtx), name),
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x18_nextAnim(b.lock()), x20_animCtx(animCtx),
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x30_fundamentals(CSequenceHelper(x14_child, x18_nextAnim, animCtx).ComputeSequenceFundamentals())
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{
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}
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CAnimTreeLoopIn::CAnimTreeLoopIn(const std::weak_ptr<CAnimTreeNode>& a,
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const std::weak_ptr<CAnimTreeNode>& b,
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bool didLoopIn,
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const CAnimSysContext& animCtx,
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std::string_view name,
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const CSequenceFundamentals& fundamentals,
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const CCharAnimTime& time)
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: CAnimTreeSingleChild(a, name), x18_nextAnim(b.lock()), x1c_didLoopIn(didLoopIn), x20_animCtx(animCtx),
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x30_fundamentals(fundamentals), x88_curTime(time)
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{
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}
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CAnimTreeEffectiveContribution CAnimTreeLoopIn::VGetContributionOfHighestInfluence() const
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{
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return x14_child->GetContributionOfHighestInfluence();
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}
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std::experimental::optional<std::unique_ptr<IAnimReader>> CAnimTreeLoopIn::VSimplified()
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{
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CCharAnimTime remTime = x14_child->VGetTimeRemaining();
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if (remTime.GreaterThanZero() && !remTime.EpsilonZero())
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{
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auto simp = x14_child->Simplified();
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if (simp)
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x14_child = CAnimTreeNode::Cast(std::move(*simp));
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}
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else if (x1c_didLoopIn && x14_child->VGetTimeRemaining().EqualsZero())
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{
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return x14_child->Clone();
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}
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return {};
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}
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std::shared_ptr<IAnimReader> CAnimTreeLoopIn::VGetBestUnblendedChild() const
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{
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if (std::shared_ptr<IAnimReader> bestChild = x14_child->GetBestUnblendedChild())
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{
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return std::make_shared<CAnimTreeLoopIn>(CAnimTreeNode::Cast(bestChild->Clone()),
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x18_nextAnim, x1c_didLoopIn, x20_animCtx, x4_name,
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x30_fundamentals, x88_curTime);
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}
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return {};
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}
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std::unique_ptr<IAnimReader> CAnimTreeLoopIn::VClone() const
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{
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return std::make_unique<CAnimTreeLoopIn>(CAnimTreeNode::Cast(x14_child->Clone()),
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x18_nextAnim, x1c_didLoopIn, x20_animCtx, x4_name,
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x30_fundamentals, x88_curTime);
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}
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u32 CAnimTreeLoopIn::VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut,
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u32 capacity, u32 iterator, u32 unk) const
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{
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return _getPOIList<CBoolPOINode>(time, listOut, capacity, iterator, unk,
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x30_fundamentals.GetBoolPointsOfInterest(), x88_curTime);
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}
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u32 CAnimTreeLoopIn::VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut,
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u32 capacity, u32 iterator, u32 unk) const
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{
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return _getPOIList<CInt32POINode>(time, listOut, capacity, iterator, unk,
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x30_fundamentals.GetInt32PointsOfInterest(), x88_curTime);
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}
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u32 CAnimTreeLoopIn::VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut,
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u32 capacity, u32 iterator, u32 unk) const
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{
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return _getPOIList<CParticlePOINode>(time, listOut, capacity, iterator, unk,
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x30_fundamentals.GetParticlePointsOfInterest(), x88_curTime);
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}
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u32 CAnimTreeLoopIn::VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut,
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u32 capacity, u32 iterator, u32 unk) const
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{
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return _getPOIList<CSoundPOINode>(time, listOut, capacity, iterator, unk,
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x30_fundamentals.GetSoundPointsOfInterest(), x88_curTime);
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}
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CSteadyStateAnimInfo CAnimTreeLoopIn::VGetSteadyStateAnimInfo() const
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{
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return x30_fundamentals.GetSteadyStateAnimInfo();
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}
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CCharAnimTime CAnimTreeLoopIn::VGetTimeRemaining() const
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{
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return x30_fundamentals.GetSteadyStateAnimInfo().GetDuration() - x88_curTime;
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}
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SAdvancementResults CAnimTreeLoopIn::VAdvanceView(const CCharAnimTime& dt)
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{
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std::shared_ptr<CAnimTreeNode> origChild = x14_child;
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SAdvancementResults res = origChild->VAdvanceView(dt);
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x88_curTime += dt - res.x0_remTime;
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CCharAnimTime remTime = origChild->VGetTimeRemaining();
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if ((remTime.EpsilonZero() || (dt - res.x0_remTime).EpsilonZero()) && !x1c_didLoopIn)
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{
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x14_child = CTreeUtils::GetTransitionTree(origChild, x18_nextAnim, x20_animCtx);
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x1c_didLoopIn = true;
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}
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return res;
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}
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}
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