metaforce/Runtime/Character/CIkChain.hpp

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#pragma once
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#include "RetroTypes.hpp"
#include "zeus/CTransform.hpp"
#include "zeus/CVector3f.hpp"
#include "zeus/CQuaternion.hpp"
#include "Character/CSegId.hpp"
namespace urde
{
class CAnimData;
class CSegId;
class CIkChain
{
CSegId x0_;
CSegId x1_;
CSegId x2_;
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zeus::CVector3f x4_ = zeus::CVector3f::skForward;
zeus::CVector3f x10_ = zeus::CVector3f::skForward;
float x1c_ = 1.f;
float x20_ = 1.f;
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zeus::CQuaternion x24_;
zeus::CVector3f x34_;
float x40_time = 0.f;
union
{
struct
{
bool x44_24_activated : 1;
};
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u32 x44_dummy = 0;
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};
public:
CIkChain() = default;
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bool GetActive() const { return x44_24_activated; }
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void Update(float);
void Deactivate();
void Activate(const CAnimData&, const CSegId&, const zeus::CTransform&);
void PreRender(CAnimData&, const zeus::CTransform&, const zeus::CVector3f&);
void Solve(zeus::CQuaternion&, zeus::CQuaternion&, const zeus::CVector3f&);
};
}