2016-04-14 20:02:21 -07:00
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#include "GameGlobalObjects.hpp"
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namespace urde
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{
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2016-08-15 13:58:07 -07:00
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namespace MP1
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{
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2016-09-15 00:26:35 -07:00
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class CGameArchitectureSupport* g_archSupport = nullptr;
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2016-08-15 13:58:07 -07:00
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}
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2016-04-14 20:02:21 -07:00
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2016-09-16 23:40:45 -07:00
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class IMain* g_Main = nullptr;
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2016-04-14 20:02:21 -07:00
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class CMemoryCardSys* g_MemoryCardSys = nullptr;
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class IFactory* g_ResFactory = nullptr;
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class CSimplePool* g_SimplePool = nullptr;
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class CCharacterFactoryBuilder* g_CharFactoryBuilder = nullptr;
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class CAiFuncMap* g_AiFuncMap = nullptr;
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class CGameState* g_GameState = nullptr;
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class CInGameTweakManagerBase* g_TweakManager = nullptr;
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class CBooRenderer* g_Renderer = nullptr;
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2016-12-14 14:56:59 -08:00
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class CStringTable* g_MainStringTable = nullptr;
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2017-02-17 18:19:50 -08:00
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class CInputGenerator* g_InputGenerator = nullptr;
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2018-04-29 20:12:41 -07:00
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class CStateManager* g_StateManager = nullptr;
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2016-04-14 20:02:21 -07:00
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2017-01-26 02:06:18 -08:00
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ITweakGame* g_tweakGame = nullptr;
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ITweakPlayer* g_tweakPlayer = nullptr;
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ITweakPlayerControl* g_tweakPlayerControl = nullptr;
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ITweakPlayerControl* g_tweakPlayerControlAlt = nullptr;
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ITweakPlayerControl* g_currentPlayerControl = nullptr;
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ITweakPlayerGun* g_tweakPlayerGun = nullptr;
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ITweakGunRes* g_tweakGunRes = nullptr;
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ITweakPlayerRes* g_tweakPlayerRes = nullptr;
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ITweakTargeting* g_tweakTargeting = nullptr;
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ITweakAutoMapper* g_tweakAutoMapper = nullptr;
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ITweakGui* g_tweakGui = nullptr;
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ITweakSlideShow* g_tweakSlideShow = nullptr;
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ITweakParticle* g_tweakParticle = nullptr;
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ITweakBall* g_tweakBall = nullptr;
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ITweakGuiColors* g_tweakGuiColors = nullptr;
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2016-04-14 20:02:21 -07:00
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}
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