metaforce/Runtime/Particle/CSpawnSystemKeyframeData.hpp

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#pragma once
#include "IOStreams.hpp"
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#include "CToken.hpp"
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namespace urde
{
class CSimplePool;
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class CGenDescription;
class CSpawnSystemKeyframeData
{
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public:
class CSpawnSystemKeyframeInfo
{
friend class CSpawnSystemKeyframeData;
u32 x0_id;
u32 x4;
u32 x8;
u32 xc;
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TLockedToken<CGenDescription> x10_token;
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bool x18_found = false;
void LoadToken(CSimplePool* pool);
public:
CSpawnSystemKeyframeInfo(CInputStream& in);
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TLockedToken<CGenDescription>& GetToken() {return x10_token;}
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};
private:
u32 x0;
u32 x4;
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u32 x8_endFrame;
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u32 xc;
std::vector<std::pair<u32, std::vector<CSpawnSystemKeyframeInfo>>> x10_spawns;
public:
CSpawnSystemKeyframeData(CInputStream& in);
void LoadAllSpawnedSystemTokens(CSimplePool* pool);
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std::vector<CSpawnSystemKeyframeInfo>& GetSpawnedSystemsAtFrame(u32 frame);
};
}