metaforce/Runtime/Weapon/CWeaponMode.hpp

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#pragma once
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#include "WeaponCommon.hpp"
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namespace urde
{
class CWeaponMode
{
EWeaponType x0_weaponType = EWeaponType::None;
bool x4_24_charged : 1;
bool x4_25_comboed : 1;
bool x4_26_instantKill : 1;
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public:
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CWeaponMode() { x4_24_charged = false; x4_25_comboed = false; x4_26_instantKill = false; }
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CWeaponMode(EWeaponType type, bool charged = false, bool comboed = false, bool instaKill = false)
: x0_weaponType(type), x4_24_charged(charged), x4_25_comboed(comboed), x4_26_instantKill(instaKill) {}
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EWeaponType GetType() const { return x0_weaponType; }
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bool IsCharged() const { return x4_24_charged; }
bool IsComboed() const { return x4_25_comboed; }
bool IsInstantKill() const { return x4_26_instantKill; }
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static CWeaponMode Invalid() { return CWeaponMode(EWeaponType::None); }
static CWeaponMode Phazon() { return CWeaponMode(EWeaponType::Phazon); }
static CWeaponMode Plasma() { return CWeaponMode(EWeaponType::Plasma); }
static CWeaponMode Wave() { return CWeaponMode(EWeaponType::Wave); }
static CWeaponMode BoostBall() { return CWeaponMode(EWeaponType::BoostBall); }
static CWeaponMode Ice() { return CWeaponMode(EWeaponType::Ice); }
static CWeaponMode Power() { return CWeaponMode(EWeaponType::Power); }
static CWeaponMode Bomb() { return CWeaponMode(EWeaponType::Bomb); }
static CWeaponMode PowerBomb() { return CWeaponMode(EWeaponType::PowerBomb); }
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};
}