metaforce/Runtime/World/CPathFindRegion.cpp

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#include "CPathFindRegion.hpp"
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#include "CPathFindArea.hpp"
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namespace urde
{
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CPFNode::CPFNode(CMemoryInStream& in)
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{
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x0_position.readBig(in);
xc_normal.readBig(in);
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}
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CPFLink::CPFLink(CMemoryInStream& in)
{
x0_node = in.readUint32Big();
x4_region = in.readUint32Big();
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x8_2dWidth = in.readFloatBig();
xc_oo2dWidth = in.readFloatBig();
}
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CPFRegion::CPFRegion(CMemoryInStream& in)
{
x0_numNodes = in.readUint32Big();
x4_startNode = reinterpret_cast<CPFNode*>(in.readUint32Big());
x8_numLinks = in.readUint32Big();
xc_startLink = reinterpret_cast<CPFLink*>(in.readUint32Big());
x10_flags = in.readUint32Big();
x14_height = in.readFloatBig();
x18_normal.readBig(in);
x24_regionIdx = in.readUint32Big();
x28_centroid.readBig(in);
x34_aabb.readBoundingBoxBig(in);
x4c_regionData = reinterpret_cast<CPFRegionData*>(in.readUint32Big());
}
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const CPFLink* CPFRegion::GetPathLink() const
{
return &xc_startLink[x4c_regionData->GetPathLink()];
}
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void CPFRegion::Fixup(CPFArea& area, u32& maxRegionNodes)
{
if (x0_numNodes)
x4_startNode = &area.x140_nodes[reinterpret_cast<uintptr_t>(x4_startNode)];
else
x4_startNode = nullptr;
if (x8_numLinks)
xc_startLink = &area.x148_links[reinterpret_cast<uintptr_t>(xc_startLink)];
else
xc_startLink = nullptr;
x4c_regionData = &area.x178_regionDatas[x24_regionIdx];
if (x0_numNodes > maxRegionNodes)
maxRegionNodes = x0_numNodes;
}
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bool CPFRegion::IsPointInside(const zeus::CVector3f& point) const
{
if (!x34_aabb.pointInside(point))
return false;
int i;
for (i=0 ; i<x0_numNodes ; ++i)
{
CPFNode& node = x4_startNode[i];
if ((point - node.GetPos()).dot(node.GetNormal()) < 0.f)
break;
}
zeus::CVector3f nodeToPoint = point - x4_startNode->GetPos();
if (i == x0_numNodes && nodeToPoint.dot(x18_normal) >= 0.f)
if ((nodeToPoint - x14_height * zeus::CVector3f::skUp).dot(x18_normal) <= 0.f)
return true;
return false;
}
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float CPFRegion::PointHeight(const zeus::CVector3f& point) const
{
return (point - x4_startNode->GetPos()).dot(x18_normal);
}
bool CPFRegion::FindClosestPointOnPolygon(const std::vector<zeus::CVector3f>& polyPoints,
const zeus::CVector3f& normal,
const zeus::CVector3f& point, bool excludePolyPoints)
{
bool found = false;
int i;
for (i=0 ; i<polyPoints.size() ; ++i)
{
const zeus::CVector3f& p0 = polyPoints[i];
const zeus::CVector3f& p1 = polyPoints[(i + 1) % polyPoints.size()];
if ((p1 - p0).cross(normal).dot(point - p0) < 0.f)
break;
}
if (i == polyPoints.size())
{
float distToPoly = (polyPoints.front() - point).dot(normal);
float distToPolySq = distToPoly * distToPoly;
if (distToPolySq < x4c_regionData->GetBestPointDistanceSquared())
{
found = true;
x4c_regionData->SetBestPointDistanceSquared(distToPolySq);
x4c_regionData->SetBestPoint(normal * distToPoly + point);
}
}
else
{
bool projected = false;
for (i=0 ; i<polyPoints.size() ; ++i)
{
const zeus::CVector3f& p0 = polyPoints[i];
const zeus::CVector3f& p1 = polyPoints[(i + 1) % polyPoints.size()];
zeus::CVector3f p0ToP1 = p1 - p0;
zeus::CVector3f p1ToPoint = point - p1;
zeus::CVector3f sum = p1ToPoint + p0ToP1;
if (p0ToP1.cross(normal).dot(p1ToPoint) < 0.f &&
p0ToP1.dot(p1ToPoint) <= 0.f &&
sum.dot(p0ToP1) >= 0.f)
{
projected = true;
p0ToP1.normalize();
sum -= p0ToP1.dot(sum) * p0ToP1;
float distSq = sum.magSquared();
if (distSq < x4c_regionData->GetBestPointDistanceSquared())
{
found = true;
x4c_regionData->SetBestPointDistanceSquared(distSq);
x4c_regionData->SetBestPoint(point - sum);
}
break;
}
}
if (!projected && !excludePolyPoints)
{
for (i=0 ; i<polyPoints.size() ; ++i)
{
const zeus::CVector3f& p0 = polyPoints[i];
float distSq = (point - p0).magSquared();
if (distSq < x4c_regionData->GetBestPointDistanceSquared())
{
found = true;
x4c_regionData->SetBestPointDistanceSquared(distSq);
x4c_regionData->SetBestPoint(p0);
}
}
}
}
return found;
}
bool CPFRegion::FindBestPoint(std::vector<zeus::CVector3f>& polyPoints, const zeus::CVector3f& point,
u32 flags, float paddingSq)
{
bool found = false;
bool isFlyer = (flags & 0x2) != 0;
x4c_regionData->SetBestPointDistanceSquared(paddingSq);
if (!isFlyer)
{
for (int i=0 ; i<x0_numNodes ; ++i)
{
CPFNode& node = x4_startNode[i];
CPFNode& nextNode = x4_startNode[(i + 1) % x0_numNodes];
polyPoints.clear();
polyPoints.push_back(node.GetPos());
polyPoints.push_back(node.GetPos());
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polyPoints.back().z() += x14_height;
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polyPoints.push_back(nextNode.GetPos());
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polyPoints.back().z() += x14_height;
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polyPoints.push_back(nextNode.GetPos());
found |= FindClosestPointOnPolygon(polyPoints, node.GetNormal(), point, true);
}
}
polyPoints.clear();
for (int i=0 ; i<x0_numNodes ; ++i)
{
CPFNode& node = x4_startNode[i];
polyPoints.push_back(node.GetPos());
}
found |= FindClosestPointOnPolygon(polyPoints, x18_normal, point, false);
if (!isFlyer)
{
polyPoints.clear();
for (int i=x0_numNodes-1 ; i>=0 ; --i)
{
CPFNode& node = x4_startNode[i];
polyPoints.push_back(node.GetPos());
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polyPoints.back().z() += x14_height;
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}
found |= FindClosestPointOnPolygon(polyPoints, -x18_normal, point, false);
}
return found;
}
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void CPFRegion::SetLinkTo(s32 idx)
{
if (x8_numLinks <= 0)
return;
for (s32 i=0 ; i<x8_numLinks ; ++i)
if (xc_startLink[i].GetRegion() == idx)
{
Data()->SetPathLink(i);
return;
}
}
void CPFRegion::DropToGround(zeus::CVector3f& point) const
{
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point.z() -= (point - x4_startNode->GetPos()).dot(x18_normal) / x18_normal.z();
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}
zeus::CVector3f CPFRegion::GetLinkMidPoint(const CPFLink& link) const
{
const CPFNode& node = x4_startNode[link.GetNode()];
const CPFNode& nextNode = x4_startNode[(link.GetNode() + 1) % x0_numNodes];
return (node.GetPos() + nextNode.GetPos()) * 0.5f;
}
zeus::CVector3f CPFRegion::FitThroughLink2d(const zeus::CVector3f& p1, const CPFLink& link,
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const zeus::CVector3f& p2, float chRadius) const
{
CPFNode& node = x4_startNode[link.GetNode()];
CPFNode& nextNode = x4_startNode[(link.GetNode() + 1) % x0_numNodes];
zeus::CVector3f nodeDelta = nextNode.GetPos() - node.GetPos();
float t = 0.5f;
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if (chRadius < 0.5f * link.Get2dWidth())
{
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zeus::CVector2f delta2d(nodeDelta.x(), nodeDelta.y());
delta2d *= link.GetOO2dWidth();
zeus::CVector3f nodeToP1 = p1 - node.GetPos();
float f27 = nodeToP1.dot(node.GetNormal());
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float f31 = delta2d.dot(zeus::CVector2f(nodeToP1.y(), nodeToP1.y()));
zeus::CVector3f nodeToP2 = p2 - node.GetPos();
float f26 = -nodeToP2.dot(node.GetNormal());
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float f1b = delta2d.dot(zeus::CVector2f(nodeToP2.y(), nodeToP2.y()));
float f3 = f27 + f26;
if (f3 > FLT_EPSILON)
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t = zeus::clamp(chRadius, 1.f / f3 * (f26 * f31 + f27 * f1b), link.Get2dWidth() - chRadius) *
link.GetOO2dWidth();
}
return nodeDelta * t + node.GetPos();
}
zeus::CVector3f CPFRegion::FitThroughLink3d(const zeus::CVector3f& p1, const CPFLink& link,
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float regionHeight, const zeus::CVector3f& p2,
float chRadius, float chHalfHeight) const
{
CPFNode& node = x4_startNode[link.GetNode()];
CPFNode& nextNode = x4_startNode[(link.GetNode() + 1) % x0_numNodes];
zeus::CVector3f nodeDelta = nextNode.GetPos() - node.GetPos();
float f25 = (p1 - node.GetPos()).dot(node.GetNormal());
float f24 = (node.GetPos() - p2).dot(node.GetNormal());
float f23 = f25 + f24;
# if 0
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if (chRadius < 0.5f * link.Get2dWidth())
{
zeus::CVector2f delta2d(nodeDelta.x, nodeDelta.y);
delta2d *= link.GetOO2dWidth();
zeus::CVector3f nodeToP1 = p1 - node.GetPos();
float f29 = delta2d.dot(zeus::CVector2f(nodeToP1.y, nodeToP1.y));
zeus::CVector3f nodeToP2 = p2 - node.GetPos();
float f1b = delta2d.dot(zeus::CVector2f(nodeToP2.y, nodeToP2.y));
if (f23 > FLT_EPSILON)
{
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zeus::clamp(chRadius, 1.f / f23 * f24 * f29 + f25 * f1b, link.Get2dWidth() - chRadius) *
link.GetOO2dWidth();
}
}
#endif
zeus::CVector3f midPoint = nodeDelta * 0.5f + node.GetPos();
float z;
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if (chHalfHeight < 0.5f * regionHeight)
{
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float minZ = chHalfHeight + midPoint.z();
z = 0.5f * (p1.z() + p2.z());
if (f23 > FLT_EPSILON)
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z = 1.f / f23 * (f24 * p1.z() + f25 * p2.z());
z = zeus::clamp(minZ, z, regionHeight + midPoint.z() - chHalfHeight);
}
else
{
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z = (p1.z() + p2.z()) * 0.5f;
}
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return {midPoint.x(), midPoint.y(), z};
}
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bool CPFRegion::IsPointInsidePaddedAABox(const zeus::CVector3f& point, float padding) const
{
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return point.x() >= x34_aabb.min.x() - padding &&
point.x() <= x34_aabb.max.x() + padding &&
point.y() >= x34_aabb.min.y() - padding &&
point.y() <= x34_aabb.max.y() + padding &&
point.z() >= x34_aabb.min.z() - padding &&
point.z() <= x34_aabb.max.z() + padding;
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}
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}