metaforce/Runtime/World/CScriptBallTrigger.hpp

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2018-10-07 03:42:33 +00:00
#pragma once
#include "CScriptTrigger.hpp"
namespace urde
{
class CScriptBallTrigger : public CScriptTrigger
{
float x150_force;
float x154_minAngle;
float x158_maxDistance;
zeus::CVector3f x15c_forceAngle = zeus::CVector3f::skZero;
bool x168_24_canApplyForce : 1;
bool x168_25_stopPlayer : 1;
public:
CScriptBallTrigger(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CVector3f&,
const zeus::CVector3f&, bool, float, float, float, const zeus::CVector3f&, bool);
void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager& mgr);
void InhabitantAdded(CActor&, CStateManager&);
void InhabitantExited(CActor&, CStateManager&);
};
}