metaforce/Runtime/World/CScriptVisorFlare.hpp

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#pragma once
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#include "CActor.hpp"
#include "CVisorFlare.hpp"
namespace urde
{
class CScriptVisorFlare : public CActor
{
CVisorFlare xe8_flare;
bool x11c_notInRenderLast = true;
public:
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CScriptVisorFlare(TUniqueId, std::string_view name, const CEntityInfo& info,
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bool, const zeus::CVector3f&, CVisorFlare::EBlendMode blendMode,
bool, float, float, float, u32, u32,
const std::vector<CVisorFlare::CFlareDef>& flares);
void Accept(IVisitor& visitor);
void Think(float, CStateManager& stateMgr);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
void PreRender(CStateManager&, const zeus::CFrustum&);
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
void Render(const CStateManager&) const;
};
}