2018-10-07 03:42:33 +00:00
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#pragma once
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2016-04-19 00:17:49 +00:00
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2016-04-23 18:04:49 +00:00
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#include "RetroTypes.hpp"
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#include "zeus/CTransform.hpp"
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2016-04-19 00:17:49 +00:00
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namespace urde
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{
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class CEntity;
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class IGameArea
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{
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public:
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class Dock
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{
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public:
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struct SDockReference
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{
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2017-01-04 04:08:30 +00:00
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u32 x0_area = 0;
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s16 x4_dock = 0;
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bool x6_loadOther = false;
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SDockReference() = default;
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};
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private:
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u32 x0_referenceCount = 0;
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std::vector<SDockReference> x4_dockReferences;
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rstl::reserved_vector<zeus::CVector3f, 4> x14_planeVertices;
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bool x48_isReferenced;
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public:
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2016-07-23 03:07:07 +00:00
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const rstl::reserved_vector<zeus::CVector3f, 4>& GetPlaneVertices() const {return x14_planeVertices;}
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u32 GetReferenceCount() const { return x0_referenceCount; }
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const std::vector<SDockReference>& GetDockRefs() const { return x4_dockReferences; }
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Dock(CInputStream& in, const zeus::CTransform& xf);
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TAreaId GetConnectedAreaId(s32 other) const;
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s16 GetOtherDockNumber(s32 other) const;
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bool GetShouldLoadOther(s32 other) const;
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void SetShouldLoadOther(s32 other, bool should);
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bool ShouldLoadOtherArea(s32 other) const;
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zeus::CVector3f GetPoint(s32 idx) const;
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bool IsReferenced() const { return x48_isReferenced; }
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void SetReferenceCount(s32 v) { x0_referenceCount = v; x48_isReferenced = true; }
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};
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2017-11-05 02:08:05 +00:00
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virtual std::pair<std::unique_ptr<u8[]>, s32> IGetScriptingMemoryAlways() const=0;
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virtual TAreaId IGetAreaId() const=0;
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virtual CAssetId IGetAreaAssetId() const=0;
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virtual bool IIsActive() const=0;
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virtual TAreaId IGetAttachedAreaId(int) const=0;
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virtual u32 IGetNumAttachedAreas() const=0;
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virtual CAssetId IGetStringTableAssetId() const=0;
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virtual const zeus::CTransform& IGetTM() const=0;
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};
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enum class EChain
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{
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Invalid = -1,
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2017-04-13 19:28:31 +00:00
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ToDeallocate,
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Deallocated,
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Loading,
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Alive,
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AliveJudgement
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};
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2016-04-19 00:17:49 +00:00
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}
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