metaforce/Runtime/World/CScriptWaypoint.cpp

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#include "CScriptWaypoint.hpp"
#include "Character/CModelData.hpp"
#include "Collision/CMaterialList.hpp"
#include "CActorParameters.hpp"
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#include "TCastTo.hpp"
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namespace urde
{
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CScriptWaypoint::CScriptWaypoint(TUniqueId uid, std::string_view name, const CEntityInfo& info,
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const zeus::CTransform& xf, bool active, float, float,
u32, u32, u32, u32, u32, u32, u32)
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: CActor(uid, active, name, info, xf, CModelData(), CMaterialList(),
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CActorParameters::None(), kInvalidUniqueId)
{
}
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void CScriptWaypoint::Accept(IVisitor& visitor)
{
visitor.Visit(this);
}
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}