metaforce/Runtime/Camera/CPathCamera.cpp

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#include "CPathCamera.hpp"
#include "CCameraManager.hpp"
namespace urde
{
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CPathCamera::CPathCamera(TUniqueId uid, std::string_view name, const CEntityInfo& info,
const zeus::CTransform& xf, bool active, bool, bool, bool, bool,
float, float, float, float, float, float, float, u32,
EInitialSplinePosition)
: CGameCamera(uid, active, name, info, xf,
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CCameraManager::ThirdPersonFOV(),
CCameraManager::NearPlane(),
CCameraManager::FarPlane(),
CCameraManager::Aspect(), kInvalidUniqueId, 0, 0)
{
}
void CPathCamera::ProcessInput(const CFinalInput&, CStateManager& mgr)
{
}
void CPathCamera::Reset(const zeus::CTransform&, CStateManager& mgr)
{
}
}