metaforce/Runtime/Collision/CCollisionActorManager.hpp

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#pragma once
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#include "RetroTypes.hpp"
#include "zeus/CAABox.hpp"
#include "Collision/CJointCollisionDescription.hpp"
namespace urde
{
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class CMaterialList;
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class CAnimData;
class CCollisionActor;
class CStateManager;
class CCollisionActorManager
{
public:
enum class EUpdateOptions
{
};
private:
std::vector<CJointCollisionDescription> x0_jointDescriptions;
TUniqueId x10_;
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bool x13_ = false;
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public:
CCollisionActorManager(CStateManager&, TUniqueId, TAreaId, const std::vector<CJointCollisionDescription>&, bool);
void Update(float, CStateManager&, EUpdateOptions) const;
void Destroy(CStateManager&) const;
void SetActive(CStateManager&, bool);
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void AddMaterial(CStateManager&, const CMaterialList&);
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u32 GetNumCollisionActors() const;
CJointCollisionDescription GetCollisionDescFromIndex(u32) const;
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zeus::CTransform GetWRLocatorTransform(const CAnimData&, CSegId, const zeus::CTransform&, const zeus::CTransform&);
};
}