#include "CGameState.hpp"
#include "IOStreams.hpp"
namespace Retro
{
CGameState::CGameState(CInputStream& stream)
: m_stateFlag(stream.readUint32Big()), m_playerState(stream), m_gameTime(stream.readFloatBig())
{}
void CGameState::SetCurrentWorldId(unsigned int id, const std::string& name)
}