metaforce/Runtime/CGameHintInfo.cpp

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#include "CGameHintInfo.hpp"
#include "CToken.hpp"
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#include "CMemoryCardSys.hpp"
#include "GameGlobalObjects.hpp"
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namespace urde
{
CGameHintInfo::CGameHintInfo(CInputStream& in, s32 version)
{
u32 hintCount = in.readUint32Big();
x0_hints.reserve(hintCount);
for (u32 i = 0; i < hintCount; ++i)
x0_hints.emplace_back(in, version);
}
CGameHintInfo::CGameHint::CGameHint(CInputStream& in, s32 version)
: x0_name(in.readString())
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, x10_immediateTime(in.readFloatBig())
, x14_normalTime(in.readFloatBig())
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, x18_stringId(in.readUint32Big())
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, x1c_textTime(3.f * float(version <= 0 ? 1 : in.readUint32Big()))
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{
u32 locationCount = in.readUint32Big();
x20_locations.reserve(locationCount);
for (u32 i = 0; i < locationCount; ++i)
x20_locations.emplace_back(in, version);
}
CGameHintInfo::SHintLocation::SHintLocation(CInputStream& in, s32)
: x0_mlvlId(in.readUint32Big())
, x4_mreaId(in.readUint32Big())
, x8_areaId(in.readUint32Big())
, xc_stringId(in.readUint32Big())
{
}
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int CGameHintInfo::FindHintIndex(const char* str)
{
const std::vector<CGameHint>& gameHints = g_MemoryCardSys->GetHints();
const auto& it = std::find_if(gameHints.begin(), gameHints.end(), [&str](const CGameHint& gh) -> bool {
return !gh.GetName().compare(str);
});
return (it != gameHints.end() ? it - gameHints.begin() : -1);
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}
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CFactoryFnReturn FHintFactory(const SObjectTag&, CInputStream& in, const CVParamTransfer, CObjectReference*)
{
in.readUint32Big();
s32 version = in.readInt32Big();
return TToken<CGameHintInfo>::GetIObjObjectFor(std::make_unique<CGameHintInfo>(in, version));
}
}