2016-02-12 02:36:34 +00:00
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#include "CGraphics.hpp"
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#include <Math.hpp>
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namespace Retro
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{
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u32 CGraphics::g_NumLightsActive = 0;
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ERglLight CGraphics::g_LightActive = ERglLight::None;
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ERglLight CGraphics::g_LightsWereOn = ERglLight::None;
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2016-02-13 00:57:09 +00:00
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Zeus::CTransform CGraphics::g_ViewMatrix;
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2016-02-12 02:36:34 +00:00
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void CGraphics::DisableAllLights()
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{
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g_NumLightsActive = 0;
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g_LightActive = ERglLight::None;
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// TODO: turn lights off for real
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}
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void CGraphics::EnableLight(ERglLight light)
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{
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if ((light & g_LightActive) == ERglLight::None)
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{
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g_LightActive |= light;
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++g_NumLightsActive;
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// TODO: turn light on for real
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}
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g_LightsWereOn = g_LightActive;
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}
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void CGraphics::SetLightState(ERglLight lightState)
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{
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// TODO: set state for real
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g_LightActive = lightState;
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g_NumLightsActive = Zeus::Math::PopCount(lightState);
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}
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2016-02-13 00:57:09 +00:00
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void CGraphics::SetDepthWriteMode(bool, ERglEnum, bool)
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{
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}
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void CGraphics::SetBlendMode(ERglBlendMode, ERglBlendFactor, ERglBlendFactor, ERglLogicOp)
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{
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}
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void CGraphics::SetCullMode(ERglCullMode)
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{
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}
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void CGraphics::SetAlphaCompare(ERglAlphaFunc comp0, u8 ref0, ERglAlphaOp op, ERglAlphaFunc comp1, u8 ref1)
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{
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}
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void CGraphics::SetModelMatrix(const Zeus::CTransform& xf)
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{
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}
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2016-02-12 02:36:34 +00:00
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}
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