metaforce/Runtime/Character/CBoolPOINode.hpp

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#pragma once
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#include "CPOINode.hpp"
namespace urde
{
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class IAnimSourceInfo;
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class CBoolPOINode : public CPOINode
{
bool x38_val = false;
public:
CBoolPOINode();
CBoolPOINode(CInputStream& in);
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bool GetValue() const {return x38_val;}
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static CBoolPOINode CopyNodeMinusStartTime(const CBoolPOINode& node,
const CCharAnimTime& startTime);
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};
}