2018-10-07 03:42:33 +00:00
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#pragma once
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2016-02-05 01:27:03 +00:00
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2016-02-05 08:34:14 +00:00
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#include "IElement.hpp"
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2016-02-28 06:55:05 +00:00
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/* Documentation at: http://www.metroid2002.com/retromodding/wiki/Particle_Script#Mod_Vector_Elements */
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2016-03-04 23:04:53 +00:00
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namespace urde
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2016-02-05 01:27:03 +00:00
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{
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2016-02-05 08:34:14 +00:00
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class CMVEImplosion : public CModVectorElement
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{
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2016-02-07 23:59:05 +00:00
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std::unique_ptr<CVectorElement> x4_implPoint;
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std::unique_ptr<CRealElement> x8_magScale;
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std::unique_ptr<CRealElement> xc_maxMag;
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std::unique_ptr<CRealElement> x10_minMag;
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bool x14_enableMinMag;
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public:
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CMVEImplosion(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CRealElement>&& b,
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std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d, bool e)
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: x4_implPoint(std::move(a)), x8_magScale(std::move(b)), xc_maxMag(std::move(c)), x10_minMag(std::move(d)),
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x14_enableMinMag(std::move(e)) {}
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bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
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};
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class CMVEExponentialImplosion : public CModVectorElement
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{
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std::unique_ptr<CVectorElement> x4_implPoint;
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std::unique_ptr<CRealElement> x8_magScale;
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std::unique_ptr<CRealElement> xc_maxMag;
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std::unique_ptr<CRealElement> x10_minMag;
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bool x14_enableMinMag;
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public:
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CMVEExponentialImplosion(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CRealElement>&& b,
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std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d, bool e)
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: x4_implPoint(std::move(a)), x8_magScale(std::move(b)), xc_maxMag(std::move(c)), x10_minMag(std::move(d)),
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x14_enableMinMag(std::move(e)) {}
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bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
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};
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class CMVELinearImplosion : public CModVectorElement
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{
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std::unique_ptr<CVectorElement> x4_implPoint;
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std::unique_ptr<CRealElement> x8_magScale;
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std::unique_ptr<CRealElement> xc_maxMag;
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std::unique_ptr<CRealElement> x10_minMag;
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bool x14_enableMinMag;
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public:
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CMVELinearImplosion(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CRealElement>&& b,
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std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d, bool e)
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: x4_implPoint(std::move(a)), x8_magScale(std::move(b)), xc_maxMag(std::move(c)), x10_minMag(std::move(d)),
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x14_enableMinMag(std::move(e)) {}
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bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
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};
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class CMVETimeChain : public CModVectorElement
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{
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std::unique_ptr<CModVectorElement> x4_a;
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std::unique_ptr<CModVectorElement> x8_b;
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std::unique_ptr<CIntElement> xc_swFrame;
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public:
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CMVETimeChain(std::unique_ptr<CModVectorElement>&& a, std::unique_ptr<CModVectorElement>&& b,
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std::unique_ptr<CIntElement>&& c)
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: x4_a(std::move(a)), x8_b(std::move(b)), xc_swFrame(std::move(c)) {}
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bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
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};
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class CMVEBounce : public CModVectorElement
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{
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std::unique_ptr<CVectorElement> x4_planePoint;
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std::unique_ptr<CVectorElement> x8_planeNormal;
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std::unique_ptr<CRealElement> xc_friction;
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std::unique_ptr<CRealElement> x10_restitution;
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bool x14_planePrecomputed;
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bool x15_dieOnPenetrate;
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zeus::CVector3f x18_planeValidatedNormal;
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float x24_planeD;
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public:
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CMVEBounce(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b,
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std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d, bool e);
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bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
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};
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class CMVEConstant : public CModVectorElement
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{
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std::unique_ptr<CRealElement> x4_x;
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std::unique_ptr<CRealElement> x8_y;
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std::unique_ptr<CRealElement> xc_z;
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public:
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CMVEConstant(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b,
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std::unique_ptr<CRealElement>&& c)
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: x4_x(std::move(a)), x8_y(std::move(b)), xc_z(std::move(c)) {}
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bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
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};
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class CMVEFastConstant : public CModVectorElement
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{
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zeus::CVector3f x4_val;
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public:
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CMVEFastConstant(float a, float b, float c)
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: x4_val(a, b, c) {}
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bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
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};
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class CMVEGravity : public CModVectorElement
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{
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std::unique_ptr<CVectorElement> x4_a;
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public:
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CMVEGravity(std::unique_ptr<CVectorElement>&& a)
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: x4_a(std::move(a)) {}
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bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
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};
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class CMVEExplode : public CModVectorElement
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{
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std::unique_ptr<CRealElement> x4_a;
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std::unique_ptr<CRealElement> x8_b;
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public:
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CMVEExplode(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
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: x4_a(std::move(a)), x8_b(std::move(b)) {}
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bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
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};
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class CMVESetPosition : public CModVectorElement
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{
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std::unique_ptr<CVectorElement> x4_a;
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public:
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CMVESetPosition(std::unique_ptr<CVectorElement>&& a)
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: x4_a(std::move(a)) {}
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bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
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};
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class CMVEPulse : public CModVectorElement
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{
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std::unique_ptr<CIntElement> x4_aDuration;
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std::unique_ptr<CIntElement> x8_bDuration;
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std::unique_ptr<CModVectorElement> xc_aVal;
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std::unique_ptr<CModVectorElement> x10_bVal;
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public:
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CMVEPulse(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b,
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std::unique_ptr<CModVectorElement>&& c, std::unique_ptr<CModVectorElement>&& d)
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: x4_aDuration(std::move(a)), x8_bDuration(std::move(b)), xc_aVal(std::move(c)), x10_bVal(std::move(d)) {}
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bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
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};
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class CMVEWind : public CModVectorElement
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{
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std::unique_ptr<CVectorElement> x4_velocity;
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std::unique_ptr<CRealElement> x8_factor;
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public:
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CMVEWind(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CRealElement>&& b)
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: x4_velocity(std::move(a)), x8_factor(std::move(b)) {}
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bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
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};
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class CMVESwirl : public CModVectorElement
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{
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std::unique_ptr<CVectorElement> x4_helixPoint;
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std::unique_ptr<CVectorElement> x8_curveBinormal;
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std::unique_ptr<CRealElement> xc_filterGain;
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std::unique_ptr<CRealElement> x10_tangentialVelocity;
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public:
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CMVESwirl(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b,
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std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d)
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: x4_helixPoint(std::move(a)), x8_curveBinormal(std::move(b)),
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xc_filterGain(std::move(c)), x10_tangentialVelocity(std::move(d)) {}
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bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
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};
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}
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