metaforce/Runtime/World/CMorphBallShadow.hpp

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#pragma once
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#include "CToken.hpp"
#include "Graphics/CTexture.hpp"
#include "zeus/CAABox.hpp"
namespace urde
{
class CStateManager;
class CPlayer;
class CGameArea;
class CActor;
class CMorphBallShadow
{
std::list<const CActor*> x0_actors;
std::list<TAreaId> x18_areas;
std::vector<u32> x30_worldModelBits;
//CTexture x40_;
//TToken<CTexture> xa8_ballFade;
//int xb0_idW;
//int xb4_idH;
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zeus::CAABox xb8_shadowVolume;
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bool xd0_hasIds = false;
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void GatherAreas(const CStateManager& mgr);
bool AreasValid(const CStateManager& mgr) const;
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public:
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void RenderIdBuffer(const zeus::CAABox& aabb, const CStateManager& mgr, CPlayer& player);
void Render(const CStateManager& mgr, float alpha);
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};
}