2016-04-17 02:50:45 +00:00
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#include "CCameraShakeData.hpp"
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#include "CRandom16.hpp"
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2017-03-18 05:12:27 +00:00
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#include "World/ScriptLoader.hpp"
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2016-04-17 02:50:45 +00:00
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namespace urde
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{
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2017-03-18 05:12:27 +00:00
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SCameraShakePoint SCameraShakePoint::LoadCameraShakePoint(CInputStream& in)
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{
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u32 flags = ScriptLoader::LoadParameterFlags(in);
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float f1 = in.readFloatBig();
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float f2 = in.readFloatBig();
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float f3 = in.readFloatBig();
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float f4 = in.readFloatBig();
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return {flags, f1, f2, f3, f4};
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}
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CCameraShakerComponent CCameraShakerComponent::LoadNewCameraShakerComponent(CInputStream& in)
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{
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u32 flags = ScriptLoader::LoadParameterFlags(in);
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SCameraShakePoint sp1 = SCameraShakePoint::LoadCameraShakePoint(in);
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SCameraShakePoint sp2 = SCameraShakePoint::LoadCameraShakePoint(in);
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return {flags, sp1, sp2};
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}
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CCameraShakeData::CCameraShakeData(float f1, float f2, u32 w1, const zeus::CVector3f& v1,
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const CCameraShakerComponent& shaker1, const CCameraShakerComponent& shaker2,
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const CCameraShakerComponent& shaker3)
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: x0_duration(f1), x8_shaker1(shaker1), x44_shaker2(shaker2), x80_shaker3(shaker3), xc0_flags(w1), xc4_sfxPos(v1), xd0_f2(f2)
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{}
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2017-03-26 05:53:04 +00:00
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CCameraShakeData::CCameraShakeData(float f1, float f2)
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: CCameraShakeData(f1, 100.f, 0, zeus::CVector3f::skZero, CCameraShakerComponent{}, CCameraShakerComponent{},
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CCameraShakerComponent{1,
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SCameraShakePoint{0, 0.25f * f1, 0.f, 0.75f * f1, f2},
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SCameraShakePoint{1, 0.f, 0.f, 0.5f * f1, 2.f}})
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{}
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2017-06-12 04:23:34 +00:00
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CCameraShakeData CCameraShakeData::BuildLandingCameraShakeData(float f1, float f2)
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{
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return CCameraShakeData(f1, 100.f, 0, zeus::CVector3f::skZero,
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CCameraShakerComponent(1,
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SCameraShakePoint(0, 0.15f * f1, 0.f, 0.85f * f1, f2),
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SCameraShakePoint(1, 0.f, 0.f, 0.4f * f1, 1.5f)),
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CCameraShakerComponent(),
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CCameraShakerComponent(1,
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SCameraShakePoint(0, 0.25f * f1, 0.f, 0.75f * f1, f2),
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SCameraShakePoint(1, 0.f, 0.f, 0.5f * f1, 2.f)));
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}
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CCameraShakeData CCameraShakeData::BuildProjectileCameraShake(float f1, float f2)
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{
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return CCameraShakeData(f1, 100.f, 0, zeus::CVector3f::skZero,
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CCameraShakerComponent(1,
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SCameraShakePoint(0, 0.f, 0.f, f1, f2),
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SCameraShakePoint(1, 0.f, 0.f, 0.5f * f1, 3.f)),
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CCameraShakerComponent(),
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CCameraShakerComponent());
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}
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2017-03-18 05:12:27 +00:00
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float CCameraShakeData::GetSomething() const
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{
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float ret = 0.f;
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if (x8_shaker1.x4_w1)
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ret = x8_shaker1.x8_sp1.GetSomething();
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if (x44_shaker2.x4_w1)
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ret = std::max(ret, x44_shaker2.x8_sp1.GetSomething());
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if (x80_shaker3.x4_w1)
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ret = std::max(ret, x80_shaker3.x8_sp1.GetSomething());
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return ret;
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}
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2016-04-17 02:50:45 +00:00
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2017-03-18 05:12:27 +00:00
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float CCameraShakeData::GetSomething2() const
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{
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float ret = 0.f;
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if (x8_shaker1.x4_w1)
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ret = x8_shaker1.x20_sp2.GetSomething();
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if (x44_shaker2.x4_w1)
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ret = std::max(ret, x44_shaker2.x20_sp2.GetSomething());
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if (x80_shaker3.x4_w1)
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ret = std::max(ret, x80_shaker3.x20_sp2.GetSomething());
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return ret;
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}
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#if 0
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2016-04-17 02:50:45 +00:00
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zeus::CVector3f CCameraShakeData::GeneratePoint(float dt, CRandom16& r)
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{
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x3c_cycleTimeLeft -= dt;
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if (x3c_cycleTimeLeft <= 0.f)
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{
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x3c_cycleTimeLeft = r.Range(1.f / 60.f, 0.1f);
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float zVal = r.Range(-1.f, 1.f);
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float yVal = 0.f;
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if (x40_shakeY)
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yVal = r.Range(-1.f, 1.f);
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float xVal = r.Range(-1.f, 1.f);
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zeus::CVector3f shakeVec(xVal, yVal, zVal);
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if (!shakeVec.canBeNormalized())
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shakeVec = {0.f, 0.f, 1.f};
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else
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shakeVec.normalize();
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x30_velocity = (shakeVec - x24_position) / x3c_cycleTimeLeft;
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}
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x24_position += x30_velocity * dt;
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float interp = zeus::clamp(0.f, 1.f - (x18_duration - x1c_curTime) / x18_duration, 1.f);
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x1c_curTime += dt;
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return x24_position * zeus::CVector3f::lerp(x0_pointA, xc_pointB, interp);
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}
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2017-03-18 05:12:27 +00:00
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#endif
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CCameraShakeData CCameraShakeData::LoadCameraShakeData(CInputStream& in)
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{
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float f1 = in.readFloatBig();
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float f2 = in.readFloatBig();
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float f3 = in.readFloatBig();
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float f4 = in.readFloatBig();
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float f5 = in.readFloatBig();
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float f6 = in.readFloatBig();
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float duration = in.readFloatBig();
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SCameraShakePoint sp1(0, 0.f, 0.f, duration, 2.f * f1);
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SCameraShakePoint sp2(0, 0.f, 0.f, duration, 2.f * f3);
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SCameraShakePoint sp3(0, 0.f, 0.f, duration, 2.f * f5);
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SCameraShakePoint sp4(0, 0.f, 0.f, 0.5f * duration, 3.f);
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SCameraShakePoint sp5(0, 0.f, 0.f, 0.5f * duration, 0.f);
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SCameraShakePoint sp6(0, 0.f, 0.f, 0.5f * duration, 3.f);
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CCameraShakerComponent shaker1(1, sp1, sp4);
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CCameraShakerComponent shaker2;
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CCameraShakerComponent shaker3(1, sp3, sp6);
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return {duration, 100.f, 0, zeus::CVector3f::skZero, shaker1, shaker2, shaker3};
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}
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2016-04-17 02:50:45 +00:00
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}
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