2017-06-12 04:23:34 +00:00
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#ifndef __URDE_CENERGYPROJECTILE_HPP__
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#define __URDE_CENERGYPROJECTILE_HPP__
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#include "CGameProjectile.hpp"
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#include "Camera/CCameraShakeData.hpp"
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namespace urde
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{
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class CEnergyProjectile : public CGameProjectile
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{
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2018-02-11 05:27:00 +00:00
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CSfxHandle x2e8_sfx;
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2017-06-12 04:23:34 +00:00
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zeus::CVector3f x2ec_dir;
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float x2f8_mag;
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CCameraShakeData x2fc_camShake;
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union
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{
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struct
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{
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2018-02-12 05:30:21 +00:00
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bool x3d0_24_dead : 1;
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2017-06-12 04:23:34 +00:00
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bool x3d0_25_ : 1;
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bool x3d0_26_ : 1;
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2017-09-10 00:36:21 +00:00
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bool x3d0_27_camShakeDirty : 1;
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2017-06-12 04:23:34 +00:00
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};
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u32 _dummy = 0;
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};
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2018-02-12 05:30:21 +00:00
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float x3d4_curTime = 0.f;
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2018-02-11 05:27:00 +00:00
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void StopProjectile(CStateManager& mgr);
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2017-06-12 04:23:34 +00:00
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public:
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CEnergyProjectile(bool active, const TToken<CWeaponDescription>& desc, EWeaponType type,
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2018-03-15 00:27:45 +00:00
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const zeus::CTransform& xf, EMaterialTypes excludeMat, const CDamageInfo& damage,
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2017-09-05 03:00:19 +00:00
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TUniqueId uid, TAreaId aid, TUniqueId owner, TUniqueId homingTarget,
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EProjectileAttrib attribs, bool underwater, const zeus::CVector3f& scale,
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2018-04-30 03:12:41 +00:00
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const std::experimental::optional<TLockedToken<CGenDescription>>& visorParticle,
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2018-02-11 05:27:00 +00:00
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u16 visorSfx, bool sendCollideMsg);
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2017-09-10 00:36:21 +00:00
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void SetCameraShake(const CCameraShakeData& data) { x2fc_camShake = data; x3d0_27_camShakeDirty = true; }
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2018-02-11 05:27:00 +00:00
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void PlayImpactSound(const zeus::CVector3f& pos, EWeaponCollisionResponseTypes type);
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void ChangeProjectileOwner(TUniqueId owner, CStateManager& mgr);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr);
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void Accept(IVisitor& visitor);
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void ResolveCollisionWithWorld(const CRayCastResult& res, CStateManager& mgr);
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void ResolveCollisionWithActor(const CRayCastResult& res, CActor& act, CStateManager& mgr);
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void Think(float dt, CStateManager& mgr);
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void Render(const CStateManager& mgr) const;
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void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const;
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void Touch(CActor& act, CStateManager& mgr);
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2018-02-12 05:30:21 +00:00
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virtual bool Explode(const zeus::CVector3f& pos, const zeus::CVector3f& normal, EWeaponCollisionResponseTypes type,
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CStateManager& mgr, const CDamageVulnerability& dVuln, TUniqueId hitActor);
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2017-06-12 04:23:34 +00:00
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};
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}
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#endif // __URDE_CENERGYPROJECTILE_HPP__
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