metaforce/Runtime/Character/CParticlePOINode.hpp

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#ifndef __PSHAG_CPARTICLEPOINODE_HPP__
#define __PSHAG_CPARTICLEPOINODE_HPP__
#include "CPOINode.hpp"
#include "CParticleData.hpp"
namespace urde
{
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class IAnimSourceInfo;
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class CParticlePOINode : public CPOINode
{
CParticleData x38_data;
public:
CParticlePOINode(CInputStream& in);
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const CParticleData& GetData() const {return x38_data;}
static u32 _getPOIList(const CCharAnimTime& time,
CParticlePOINode* listOut,
u32 capacity, u32 iterator, u32 unk1,
const std::vector<CParticlePOINode>& stream,
const CCharAnimTime& curTime,
const IAnimSourceInfo& animInfo, u32 passedCount);
static CParticlePOINode CopyNodeMinusStartTime(const CParticlePOINode& node,
const CCharAnimTime& startTime);
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};
}
#endif // __PSHAG_CPARTICLEPOINODE_HPP__