metaforce/Runtime/MP1/CSamusHud.cpp

692 lines
24 KiB
C++
Raw Normal View History

2017-02-12 03:17:18 +00:00
#include "CSamusHud.hpp"
2017-04-02 03:03:37 +00:00
#include "CSimplePool.hpp"
#include "GameGlobalObjects.hpp"
#include "World/CPlayer.hpp"
#include "GuiSys/CGuiFrame.hpp"
#include "GuiSys/CGuiTextPane.hpp"
#include "GuiSys/CGuiLight.hpp"
#include "GuiSys/CGuiModel.hpp"
#include "GuiSys/CGuiCamera.hpp"
2017-04-03 01:39:23 +00:00
#include "Camera/CFirstPersonCamera.hpp"
#include "TCastTo.hpp"
2017-02-12 03:17:18 +00:00
namespace urde
{
namespace MP1
{
2017-03-24 05:30:16 +00:00
CSamusHud* CSamusHud::g_SamusHud = nullptr;
2017-02-12 03:17:18 +00:00
CSamusHud::CSamusHud(CStateManager& stateMgr)
2017-04-02 03:03:37 +00:00
: x8_targetingMgr(stateMgr),
x258_frmeHelmet(g_SimplePool->GetObj("FRME_Helmet")),
x268_frmeBaseHud(g_SimplePool->GetObj("FRME_BaseHud"))
{
2017-04-03 01:39:23 +00:00
x2e0_26_latestFirstPerson = true;
2017-04-02 03:03:37 +00:00
x2e0_27_energyLow = stateMgr.GetPlayer().IsEnergyLow(stateMgr);
x33c_lights = std::make_unique<CActorLights>(8, zeus::CVector3f::skZero, 4, 1, true, 0, 0, 0.1f);
x340_hudLights.resize(3, SCachedHudLight(zeus::CVector3f::skZero, zeus::CColor::skWhite,
0.f, 0.f, 0.f, 0.f));
x46c_.resize(3);
2017-04-03 01:39:23 +00:00
x568_fpCamDir = stateMgr.GetCameraManager()->GetFirstPersonCamera()->GetTransform().basis[1];
2017-04-02 03:03:37 +00:00
x5a4_videoBands.resize(4);
x5d8_guiLights.resize(4);
2017-04-03 01:39:23 +00:00
x7ac_.resize(15);
2017-04-02 03:03:37 +00:00
UpdateStateTransition(1.f, stateMgr);
for (int i=0 ; i<16 ; ++i)
2017-04-03 01:39:23 +00:00
x5ec_camFovTweaks[i] = 5.f * i + 40.f;
2017-04-02 03:03:37 +00:00
for (int i=0 ; i<64 ; ++i)
2017-04-03 01:39:23 +00:00
x62c_camYTweaks[i] = -0.5f * i;
2017-04-02 03:03:37 +00:00
for (int i=0 ; i<32 ; ++i)
2017-04-03 01:39:23 +00:00
x72c_camZTweaks[i] = 0.5f * i - 8.f;
2017-04-02 03:03:37 +00:00
x264_loadedFrmeHelmet = x258_frmeHelmet.GetObj();
x274_loadedFrmeBaseHud = x268_frmeBaseHud.GetObj();
x2a0_helmetIntf = std::make_unique<CHudHelmetInterface>(*x264_loadedFrmeHelmet);
rstl::prereserved_vector<bool, 4> hasVisors = BuildPlayerHasVisors(stateMgr);
x2a4_visorMenu = std::make_unique<CHudVisorBeamMenu>(x274_loadedFrmeBaseHud,
CHudVisorBeamMenu::EHudVisorBeamMenu::Visor,
hasVisors);
rstl::prereserved_vector<bool, 4> hasBeams = BuildPlayerHasBeams(stateMgr);
x2a8_beamMenu = std::make_unique<CHudVisorBeamMenu>(x274_loadedFrmeBaseHud,
CHudVisorBeamMenu::EHudVisorBeamMenu::Beam,
hasBeams);
x2ac_radarIntf = std::make_unique<CHudRadarInterface>(*x274_loadedFrmeBaseHud, stateMgr);
InitializeFrameGluePermanent(stateMgr);
UpdateEnergy(0.f, stateMgr, true);
UpdateMissile(0.f, stateMgr, true);
UpdateBallMode(stateMgr, true);
}
rstl::prereserved_vector<bool, 4> CSamusHud::BuildPlayerHasVisors(const CStateManager& mgr)
{
rstl::prereserved_vector<bool, 4> ret;
ret[0] = mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::CombatVisor);
ret[1] = mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::XRayVisor);
ret[2] = mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::ScanVisor);
ret[3] = mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::ThermalVisor);
return ret;
}
rstl::prereserved_vector<bool, 4> CSamusHud::BuildPlayerHasBeams(const CStateManager& mgr)
{
rstl::prereserved_vector<bool, 4> ret;
ret[0] = mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::PowerBeam);
ret[1] = mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::IceBeam);
ret[2] = mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::WaveBeam);
ret[3] = mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::PlasmaBeam);
return ret;
}
void CSamusHud::InitializeFrameGluePermanent(const CStateManager& mgr)
{
x588_base_basewidget_pivot = x274_loadedFrmeBaseHud->FindWidget("basewidget_pivot");
x58c_helmet_BaseWidget_Pivot = x264_loadedFrmeHelmet->FindWidget("BaseWidget_Pivot");
x590_base_Model_AutoMapper = static_cast<CGuiModel*>(x274_loadedFrmeBaseHud->FindWidget("Model_AutoMapper"));
x594_base_textpane_counter = static_cast<CGuiTextPane*>(x274_loadedFrmeBaseHud->FindWidget("textpane_counter"));
x594_base_textpane_counter->TextSupport()->SetFontColor(g_tweakGuiColors->GetHudCounterFill());
x594_base_textpane_counter->TextSupport()->SetOutlineColor(g_tweakGuiColors->GetHudCounterOutline());
x598_base_basewidget_message = x274_loadedFrmeBaseHud->FindWidget("basewidget_message");
for (CGuiWidget* child = static_cast<CGuiWidget*>(x598_base_basewidget_message->GetChildObject());
child ; child = static_cast<CGuiWidget*>(child->GetNextSibling()))
child->SetDepthTest(false);
x59c_base_textpane_message = static_cast<CGuiTextPane*>(x274_loadedFrmeBaseHud->FindWidget("textpane_message"));
x5a0_base_model_abutton = static_cast<CGuiModel*>(x274_loadedFrmeBaseHud->FindWidget("model_abutton"));
for (int i=0 ; i<4 ; ++i)
x5d8_guiLights[i] = x264_loadedFrmeHelmet->GetFrameLight(i);
x5d8_guiLights[3]->SetColor(zeus::CColor::skBlack);
for (int i=0 ; i<4 ; ++i)
{
SVideoBand& band = x5a4_videoBands[i];
band.x0_videoband = static_cast<CGuiModel*>(x274_loadedFrmeBaseHud->FindWidget(hecl::Format("model_videoband%d", i)));
band.x4_randA = CRandom16::GetRandomNumber()->Range(6.f, 66.f);
band.x8_randB = CRandom16::GetRandomNumber()->Range(16.f, 256.f);
}
x59c_base_textpane_message->SetDepthTest(false);
x598_base_basewidget_message->SetVisibility(false, ETraversalMode::Children);
x59c_base_textpane_message->TextSupport()->SetFontColor(g_tweakGuiColors->GetHudMessageFill());
x59c_base_textpane_message->TextSupport()->SetOutlineColor(g_tweakGuiColors->GetHudMessageOutline());
x59c_base_textpane_message->TextSupport()->SetScanStates(&g_GameState->GameOptions().GetScanStates());
x590_base_Model_AutoMapper->SetDepthWrite(true);
x304_basewidgetIdlePos = x588_base_basewidget_pivot->GetIdlePosition();
x310_cameraPos = x274_loadedFrmeBaseHud->GetFrameCamera()->GetLocalPosition();
RefreshHudOptions();
}
void CSamusHud::InitializeFrameGlueMutable(const CStateManager& mgr)
{
}
2017-04-03 01:39:23 +00:00
void CSamusHud::UninitializeFrameGlueMutable()
{
}
2017-04-02 03:03:37 +00:00
void CSamusHud::UpdateEnergy(float dt, const CStateManager& mgr, bool init)
{
}
2017-04-03 01:39:23 +00:00
void CSamusHud::UpdateFreeLook(float dt, const CStateManager& mgr)
{
}
2017-04-02 03:03:37 +00:00
void CSamusHud::UpdateMissile(float dt, const CStateManager& mgr, bool init)
{
}
2017-04-03 01:39:23 +00:00
void CSamusHud::UpdateVideoBands(float dt, const CStateManager& mgr)
{
}
2017-04-02 03:03:37 +00:00
void CSamusHud::UpdateBallMode(const CStateManager& mgr, bool init)
{
}
2017-04-03 01:39:23 +00:00
void CSamusHud::UpdateThreatAssessment(float dt, const CStateManager& mgr)
{
}
void CSamusHud::UpdateVisorAndBeamMenus(float dt, const CStateManager& mgr)
{
}
void CSamusHud::UpdateCameraDebugSettings()
{
float fov = x5ec_camFovTweaks[g_tweakGui->GetHudCamFovTweak()];
float y = x62c_camYTweaks[g_tweakGui->GetHudCamYTweak()];
float z = x72c_camZTweaks[g_tweakGui->GetHudCamZTweak()];
if (x2a0_helmetIntf)
x2a0_helmetIntf->UpdateCameraDebugSettings(fov, y, z);
if (x29c_decoIntf)
x29c_decoIntf->UpdateCameraDebugSettings(fov, y, z);
x274_loadedFrmeBaseHud->GetFrameCamera()->SetFov(fov);
x310_cameraPos.y = y;
x310_cameraPos.z = z;
}
void CSamusHud::UpdateEnergyLow(float dt, const CStateManager& mgr)
{
bool cineCam = TCastToConstPtr<CCinematicCamera>(mgr.GetCameraManager()->GetCurrentCamera(mgr));
float oldTimer = x57c_energyLowTimer;
x57c_energyLowTimer = std::fmod(x57c_energyLowTimer + dt, 0.5f);
if (x57c_energyLowTimer < 0.25f)
x580_energyLowPulse = x57c_energyLowTimer / 0.25f;
else
x580_energyLowPulse = (0.5f - x57c_energyLowTimer) / 0.25f;
if (!cineCam && x2e0_27_energyLow && x57c_energyLowTimer < oldTimer)
CSfxManager::SfxStart(1405, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
void CSamusHud::UpdateHudLag(float dt, const CStateManager& mgr)
{
}
void CSamusHud::UpdateHudDynamicLights(float dt, const CStateManager& mgr)
{
}
void CSamusHud::UpdateHudDamage(float dt, const CStateManager& mgr,
DataSpec::ITweakGui::EHelmetVisMode helmetVis)
{
}
void CSamusHud::UpdateStaticInterference(float dt, const CStateManager& mgr)
{
}
void CSamusHud::ShowDamage(const zeus::CVector3f& position, float dam, float prevDam,
const CStateManager& mgr)
{
}
void CSamusHud::EnterFirstPerson(const CStateManager& mgr)
{
}
void CSamusHud::LeaveFirstPerson(const CStateManager& mgr)
{
}
2017-04-02 03:03:37 +00:00
EHudState CSamusHud::GetDesiredHudState(const CStateManager& mgr)
{
if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed ||
mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphing)
return EHudState::Ball;
switch (mgr.GetPlayerState()->GetTransitioningVisor())
{
case CPlayerState::EPlayerVisor::Combat:
return EHudState::Combat;
case CPlayerState::EPlayerVisor::XRay:
return EHudState::XRay;
case CPlayerState::EPlayerVisor::Scan:
return EHudState::Scan;
case CPlayerState::EPlayerVisor::Thermal:
return EHudState::Thermal;
default:
return EHudState::None;
}
}
2017-04-03 01:39:23 +00:00
void CSamusHud::Update(float dt, const CStateManager& mgr,
DataSpec::ITweakGui::EHelmetVisMode helmetVis,
bool hudVis, bool targetingManager)
2017-02-12 03:17:18 +00:00
{
2017-04-03 01:39:23 +00:00
CPlayer& player = mgr.GetPlayer();
UpdateStateTransition(dt, mgr);
bool firstPerson = player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed &&
!mgr.GetCameraManager()->IsInCinematicCamera();
if (firstPerson != x2e0_26_latestFirstPerson)
{
if (firstPerson)
EnterFirstPerson(mgr);
else
LeaveFirstPerson(mgr);
x2e0_26_latestFirstPerson = firstPerson;
}
float morphT = 0.f;
switch (player.GetMorphballTransitionState())
{
case CPlayer::EPlayerMorphBallState::Morphed:
morphT = 1.f;
break;
case CPlayer::EPlayerMorphBallState::Morphing:
if (player.GetMorphDuration() == 0.f)
morphT = 0.f;
else
morphT = zeus::clamp(0.f, player.GetMorphTime() / player.GetMorphDuration(), 1.f);
break;
case CPlayer::EPlayerMorphBallState::Unmorphing:
if (player.GetMorphDuration() != 0.f)
morphT = zeus::clamp(0.f, player.GetMorphTime() / player.GetMorphDuration(), 1.f);
morphT = 1.f - morphT;
break;
default: break;
}
x500_viewportScale.y = 1.f - morphT * g_tweakGui->GetBallViewportYReduction();
if (x2b0_ballIntf)
x2b0_ballIntf->SetBallModeFactor(morphT);
bool helmetVisible = false;
bool glowVisible = false;
bool decoVisible = false;
if (player.GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Morphed)
{
switch (helmetVis)
{
case DataSpec::ITweakGui::EHelmetVisMode::HelmetOnly:
helmetVisible = true;
break;
case DataSpec::ITweakGui::EHelmetVisMode::GlowHelmetDeco:
glowVisible = true;
case DataSpec::ITweakGui::EHelmetVisMode::HelmetDeco:
helmetVisible = true;
case DataSpec::ITweakGui::EHelmetVisMode::Deco:
decoVisible = true;
default: break;
}
}
if (x29c_decoIntf)
x29c_decoIntf->SetIsVisibleDebug(decoVisible);
if (x2a0_helmetIntf)
x2a0_helmetIntf->SetIsVisibleDebug(helmetVisible, glowVisible);
x590_base_Model_AutoMapper->SetIsVisible(false);
2017-02-12 03:17:18 +00:00
2017-04-03 01:39:23 +00:00
UpdateEnergyLow(dt, mgr);
for (int i=0 ; i<15 ; ++i)
{
x7ac_[i].x0_ = 0;
x7ac_[i].x4_ = 0;
}
if (x2ac_radarIntf)
x2ac_radarIntf->Update(dt, mgr);
UpdateHudLag(dt, mgr);
UpdateHudDynamicLights(dt, mgr);
if (targetingManager)
x8_targetingMgr.Update(dt, mgr);
UpdateHudDamage(dt, mgr, helmetVis);
UpdateStaticInterference(dt, mgr);
if (helmetVis != DataSpec::ITweakGui::EHelmetVisMode::ReducedUpdate)
{
if (x2bc_nextState != EHudState::None)
{
UpdateEnergy(dt, mgr, false);
UpdateFreeLook(dt, mgr);
}
if (x2bc_nextState == EHudState::Ball)
{
UpdateBallMode(mgr, false);
}
else if (x2bc_nextState >= EHudState::Combat && x2bc_nextState <= EHudState::Scan)
{
UpdateThreatAssessment(dt, mgr);
UpdateMissile(dt, mgr, false);
UpdateVideoBands(dt, mgr);
}
UpdateVisorAndBeamMenus(dt, mgr);
if (player.WasDamaged() && mgr.GetGameState() == CStateManager::EGameState::Running)
ShowDamage(player.GetDamageLocationWR(), player.GetDamageAmount(), player.GetPrevDamageAmount(), mgr);
}
float oldAPulse = x584_abuttonPulse;
if (!x554_hudMemoIdx)
{
x584_abuttonPulse += 2.f * dt;
if (x584_abuttonPulse > 1.f)
x584_abuttonPulse -= 2.f;
}
zeus::CColor abuttonColor = zeus::CColor::skWhite;
abuttonColor.a = std::fabs(x584_abuttonPulse);
x5a0_base_model_abutton->SetColor(abuttonColor);
if (!mgr.GetCameraManager()->IsInCinematicCamera() && oldAPulse < 0.f && x584_abuttonPulse >= 0.f &&
x598_base_basewidget_message->GetIsVisible() && (x558_messageTextAlpha == 0.f || x558_messageTextAlpha >= 1.f))
{
CSfxManager::SfxStart(1442, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
float allTextAlpha;
if (x29c_decoIntf)
allTextAlpha = x29c_decoIntf->GetHudTextAlpha();
else
allTextAlpha = 1.f;
float messageTextAlpha = 1.f;
if (x558_messageTextAlpha > 0.f)
messageTextAlpha = std::min(x558_messageTextAlpha, 1.f);
else if (!x59c_base_textpane_message->GetIsVisible() && !x598_base_basewidget_message->GetIsVisible())
messageTextAlpha = 0.f;
if (x2b4_bossEnergyIntf)
x2b4_bossEnergyIntf->SetAlpha(1.f - messageTextAlpha);
if (x550_hudMemoString && x550_hudMemoString.IsLoaded())
{
SetMessage(x550_hudMemoString->GetString(x554_hudMemoIdx), x548_hudMemoParms);
x550_hudMemoString = TLockedToken<CStringTable>();
}
if (x558_messageTextAlpha > 0.f)
{
x558_messageTextAlpha = std::max(0.f, x558_messageTextAlpha - dt);
if (x558_messageTextAlpha == 0.f)
{
x59c_base_textpane_message->TextSupport()->SetTypeWriteEffectOptions(false, 0.f, 1.f);
x598_base_basewidget_message->SetVisibility(false, ETraversalMode::Children);
}
}
CGuiWidget* messageWidget;
if (x598_base_basewidget_message->GetIsVisible())
messageWidget = x598_base_basewidget_message;
else
messageWidget = x59c_base_textpane_message;
zeus::CColor messageColor = zeus::CColor::skWhite;
float textScale = 1.f;
messageColor.a = std::min(allTextAlpha, messageTextAlpha);
messageWidget->SetColor(messageColor);
if (messageWidget == x598_base_basewidget_message)
{
if (x558_messageTextAlpha > 0.f)
x560_messageTextScale = std::min(x558_messageTextAlpha, 1.f);
else
x560_messageTextScale = std::min(x560_messageTextScale + dt, 1.f);
float textScaleT = std::max(0.f, (x560_messageTextScale - 0.75f) / 0.25f);
if (textScaleT != 1.f)
{
if (textScaleT < 0.7f)
textScale = textScaleT / 0.7f;
else if (textScaleT < 0.85f)
textScale = 0.1f * (1.f - (textScaleT - 0.7f) / 0.15f) + 0.9f;
else
textScale = 0.1f * ((textScaleT - 0.7f) - 0.15f) / 0.3f + 0.9f;
}
x598_base_basewidget_message->SetLocalTransform(x598_base_basewidget_message->GetTransform() *
zeus::CTransform::Scale(textScale, 1.f, 1.f));
}
float nextSfxChars = x55c_lastSfxChars + g_tweakGui->GetWorldTransManagerCharsPerSfx();
if (x59c_base_textpane_message->TextSupport()->GetNumCharsPrinted() >= nextSfxChars)
{
x55c_lastSfxChars = nextSfxChars;
if (!x598_base_basewidget_message->GetIsVisible() || textScale == 1.f)
CSfxManager::SfxStart(1418, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
if (mgr.GetEscapeSequenceTimer() > 0.f)
{
int minutes = mgr.GetEscapeSequenceTimer() / 60.f;
int seconds = std::fmod(mgr.GetEscapeSequenceTimer(), 60.f);
int hundredths = std::fmod(mgr.GetEscapeSequenceTimer() * 100.f, 100.f);
2017-04-04 05:48:13 +00:00
std::string timeStr = hecl::Format("%02d:%02d:%02d",
int(minutes), int(seconds), int(hundredths));
2017-04-03 01:39:23 +00:00
x594_base_textpane_counter->TextSupport()->SetText(timeStr);
x594_base_textpane_counter->SetIsVisible(true);
zeus::CColor counterColor = zeus::CColor::skWhite;
counterColor.a = zeus::clamp(0.f, std::min(1.f - std::min(x558_messageTextAlpha, 1.f), allTextAlpha), 1.f);
x594_base_textpane_counter->SetColor(counterColor);
}
else
{
x594_base_textpane_counter->SetIsVisible(false);
}
x274_loadedFrmeBaseHud->Update(dt);
if (x288_loadedSelectedHud)
x288_loadedSelectedHud->Update(dt);
if (x2b4_bossEnergyIntf)
x2b4_bossEnergyIntf->Update(dt);
if (x28c_ballEnergyIntf)
x28c_ballEnergyIntf->Update(dt, x580_energyLowPulse);
if (x290_threatIntf)
x290_threatIntf->Update(dt);
if (x294_missileIntf)
x294_missileIntf->Update(dt, mgr);
if (x298_freeLookIntf)
x298_freeLookIntf->Update(dt);
if (x2a0_helmetIntf)
x2a0_helmetIntf->Update(dt);
if (player.GetScanningState() == CPlayer::EPlayerScanState::NotScanning)
x2f0_visorBeamMenuAlpha = std::min(x2f0_visorBeamMenuAlpha + 2.f * dt, 1.f);
else
x2f0_visorBeamMenuAlpha = std::max(0.f, x2f0_visorBeamMenuAlpha - 2.f * dt);
CPlayerState::EPlayerVisor curVisor = mgr.GetPlayerState()->GetCurrentVisor();
CPlayerState::EPlayerVisor transVisor = mgr.GetPlayerState()->GetTransitioningVisor();
float transFactor = 0.f;
if (curVisor != CPlayerState::EPlayerVisor::Scan)
{
if (transVisor == CPlayerState::EPlayerVisor::Scan)
transFactor = mgr.GetPlayerState()->GetVisorTransitionFactor();
else
transFactor = 1.f;
}
if (x2a4_visorMenu)
{
float hudAlpha;
if (g_GameState->GameOptions().GetSwapBeamControls())
hudAlpha = transFactor;
else
hudAlpha = x2f0_visorBeamMenuAlpha;
x2a4_visorMenu->UpdateHudAlpha(hudAlpha);
x2a4_visorMenu->Update(dt, false);
}
if (x2a8_beamMenu)
{
float hudAlpha;
if (g_GameState->GameOptions().GetSwapBeamControls())
hudAlpha = x2f0_visorBeamMenuAlpha;
else
hudAlpha = transFactor;
x2a8_beamMenu->UpdateHudAlpha(hudAlpha);
x2a8_beamMenu->Update(dt, false);
}
UpdateCameraDebugSettings();
if (x29c_decoIntf)
x29c_decoIntf->Update(dt, mgr);
}
void CSamusHud::UpdateStateTransition(float dt, const CStateManager& mgr)
{
if (x2cc_preLoadCountdown == 0)
{
EHudState desiredState = GetDesiredHudState(mgr);
if (desiredState != x2c0_setState)
{
x2c0_setState = desiredState;
if (desiredState == EHudState::Ball || x2bc_nextState == EHudState::Ball)
x2c8_transT = FLT_EPSILON;
x2c4_activeTransState = ETransitionState::Countdown;
}
}
switch (x2c4_activeTransState)
{
case ETransitionState::Countdown:
if (x2cc_preLoadCountdown == 0)
{
x2c8_transT = std::max(x2c8_transT - 5.f * dt, 0.f);
if (x2c8_transT == 0.f)
{
x2cc_preLoadCountdown = 2;
x288_loadedSelectedHud = nullptr;
}
}
else
{
x2cc_preLoadCountdown -= 1;
if (x2cc_preLoadCountdown == 0)
{
UninitializeFrameGlueMutable();
x278_selectedHud = TLockedToken<CGuiFrame>();
switch (x2c0_setState)
{
case EHudState::Thermal:
x278_selectedHud = g_SimplePool->GetObj("FRME_ThermalHud");
break;
case EHudState::Combat:
x278_selectedHud = g_SimplePool->GetObj("FRME_CombatHud");
break;
case EHudState::Scan:
x278_selectedHud = g_SimplePool->GetObj("FRME_ScanHud");
break;
case EHudState::XRay:
x278_selectedHud = g_SimplePool->GetObj("FRME_XRayHudNew");
break;
case EHudState::Ball:
x278_selectedHud = g_SimplePool->GetObj("FRME_BallHud");
break;
default:
break;
}
x2c4_activeTransState = ETransitionState::Loading;
}
}
if (x2c4_activeTransState != ETransitionState::Loading)
return;
case ETransitionState::Loading:
if (x278_selectedHud)
{
if (!x278_selectedHud.IsLoaded() || !x278_selectedHud->GetIsFinishedLoading())
return;
x288_loadedSelectedHud = x278_selectedHud.GetObj();
x2b8_curState = x2bc_nextState;
x2bc_nextState = x2c0_setState;
InitializeFrameGlueMutable(mgr);
x2c4_activeTransState = ETransitionState::Transitioning;
UpdateCameraDebugSettings();
}
else
{
x2b8_curState = x2bc_nextState;
x2bc_nextState = x2c0_setState;
x2c4_activeTransState = ETransitionState::NotTransitioning;
}
break;
case ETransitionState::Transitioning:
x2c8_transT = std::min(1.f, 5.f * dt + x2c8_transT);
if (x2c8_transT == 1.f)
x2c4_activeTransState = ETransitionState::NotTransitioning;
default: break;
}
2017-02-12 03:17:18 +00:00
}
bool CSamusHud::CheckLoadComplete(CStateManager& stateMgr)
{
2017-04-03 01:39:23 +00:00
switch (x4_loadPhase)
{
case ELoadPhase::Zero:
if (!x8_targetingMgr.CheckLoadComplete())
return false;
x4_loadPhase = ELoadPhase::One;
case ELoadPhase::One:
UpdateStateTransition(1.f, stateMgr);
if (x2bc_nextState != x2c0_setState)
return false;
x4_loadPhase = ELoadPhase::Two;
case ELoadPhase::Two:
if (!x264_loadedFrmeHelmet->GetIsFinishedLoading())
return false;
if (!x274_loadedFrmeBaseHud->GetIsFinishedLoading())
return false;
x4_loadPhase = ELoadPhase::Three;
case ELoadPhase::Three:
return true;
default: break;
}
2017-02-12 03:17:18 +00:00
return false;
}
2017-02-18 02:19:50 +00:00
void CSamusHud::OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr)
{
2017-04-03 01:39:23 +00:00
// Empty
2017-02-18 02:19:50 +00:00
}
2017-04-02 03:03:37 +00:00
void CSamusHud::RefreshHudOptions()
{
if (x29c_decoIntf)
x29c_decoIntf->UpdateHudAlpha();
if (x2a0_helmetIntf)
x2a0_helmetIntf->UpdateHelmetAlpha();
}
2017-02-12 03:17:18 +00:00
void CSamusHud::Touch()
{
2017-04-03 01:39:23 +00:00
if (x264_loadedFrmeHelmet)
x264_loadedFrmeHelmet->Touch();
if (x274_loadedFrmeBaseHud)
x274_loadedFrmeBaseHud->Touch();
if (x288_loadedSelectedHud)
x288_loadedSelectedHud->Touch();
2017-02-12 03:17:18 +00:00
}
2017-04-02 03:03:37 +00:00
zeus::CTransform CSamusHud::BuildFinalCameraTransform(const zeus::CQuaternion& rot,
const zeus::CVector3f& pos,
const zeus::CVector3f& camPos)
{
zeus::CQuaternion invRot = rot.inverse();
return zeus::CTransform(invRot, invRot.transform(camPos - pos) + pos);
}
2017-04-03 01:39:23 +00:00
void CSamusHud::SetMessage(const std::u16string& text, const CHUDMemoParms& info)
2017-03-24 05:30:16 +00:00
{
}
2017-04-03 01:39:23 +00:00
void CSamusHud::InternalDeferHintMemo(ResId strg, u32 timePeriods, const CHUDMemoParms& info)
2017-03-24 05:30:16 +00:00
{
}
2017-02-12 03:17:18 +00:00
}
}