metaforce/Runtime/Particle/CMakeLists.txt

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CMake
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if(WIN32)
set(PLAT_SRCS CElementGenShadersHLSL.cpp)
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elseif(BOO_HAS_METAL)
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set(PLAT_SRCS CElementGenShadersMetal.cpp)
endif()
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set(PARTICLE_SOURCES
IElement.hpp
CGenDescription.hpp
CRealElement.hpp CRealElement.cpp
CIntElement.hpp CIntElement.cpp
CVectorElement.hpp CVectorElement.cpp
CModVectorElement.hpp CModVectorElement.cpp
CColorElement.hpp CColorElement.cpp
CUVElement.hpp CUVElement.cpp
CEmitterElement.hpp CEmitterElement.cpp
CParticleDataFactory.hpp CParticleDataFactory.cpp
CSwooshDescription.hpp CSwooshDescription.cpp
CElectricDescription.hpp CElectricDescription.cpp
CDecalDescription.hpp CDecalDescription.cpp
CWeaponDescription.hpp CWeaponDescription.cpp
CDecalDataFactory.hpp CDecalDataFactory.cpp
CElementGen.hpp CElementGen.cpp
CParticleSwooshDataFactory.hpp CParticleSwooshDataFactory.cpp
CParticleSwoosh.hpp CParticleSwoosh.cpp
CParticleElectricDataFactory.hpp CParticleElectricDataFactory.cpp
CParticleElectric.hpp CParticleElectric.cpp
CParticleGen.hpp CParticleGen.cpp
CProjectileWeaponDataFactory.hpp CProjectileWeaponDataFactory.cpp
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CDecal.hpp CDecal.cpp
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CDecalManager.hpp CDecalManager.cpp
CSpawnSystemKeyframeData.hpp CSpawnSystemKeyframeData.cpp
CWarp.hpp CWarp.cpp
CFlameWarp.hpp CFlameWarp.cpp
CParticleGlobals.hpp CParticleGlobals.cpp
CElementGenShaders.hpp
CElementGenShadersGLSL.cpp
${PLAT_SRCS})
runtime_add_list(Particle PARTICLE_SOURCES)