2015-08-27 00:23:46 +00:00
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#include "CFrontEndUI.hpp"
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namespace Retro
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{
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namespace MP1
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{
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CFrontEndUI::CFrontEndUI(CArchitectureQueue& queue)
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: CIOWin("CFrontEnd")
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{}
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void CFrontEndUI::OnSliderSelectionChange(CGuiSliderGroup* grp, float)
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{}
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void CFrontEndUI::OnCheckBoxSelectionChange(CGuiTableGroup* grp)
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{}
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void CFrontEndUI::OnOptionSubMenuCancel(CGuiTableGroup* grp)
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{}
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void CFrontEndUI::OnOptionsMenuCancel(CGuiTableGroup* grp)
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{}
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void CFrontEndUI::OnNewGameMenuCancel(CGuiTableGroup* grp)
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{}
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void CFrontEndUI::OnFileMenuCancel(CGuiTableGroup* grp)
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{}
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void CFrontEndUI::OnGenericMenuSelectionChange(CGuiTableGroup* grp, int, int)
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{}
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void CFrontEndUI::OnOptionsMenuAdvance(CGuiTableGroup* grp)
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{}
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void CFrontEndUI::OnNewGameMenuAdvance(CGuiTableGroup* grp)
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{}
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void CFrontEndUI::OnFileMenuAdvance(CGuiTableGroup* grp)
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{}
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void CFrontEndUI::OnMainMenuAdvance(CGuiTableGroup* grp)
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{}
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const char* CFrontEndUI::GetAttractMovieFileName(int idx)
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{return nullptr;}
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2015-08-27 00:23:46 +00:00
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const char* CFrontEndUI::GetNextAttractMovieFileName(int idx)
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{return nullptr;}
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2015-08-27 00:23:46 +00:00
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void CFrontEndUI::SetCurrentMovie(EMenuMovie movie)
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{}
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void CFrontEndUI::StopAttractMovie()
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{}
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void CFrontEndUI::StartAttractMovie(int idx)
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{}
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void CFrontEndUI::UpdateMenuHighlights(CGuiTableGroup* grp)
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{}
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void CFrontEndUI::CompleteStateTransition()
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{}
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bool CFrontEndUI::CanBuild(const SObjectTag& tag)
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{return false;}
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void CFrontEndUI::StartStateTransition(EScreen screen)
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{}
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void CFrontEndUI::HandleDebugMenuReturnValue(CGameDebug::EReturnValue val, CArchitectureQueue& queue)
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{}
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void CFrontEndUI::Draw() const
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{}
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void CFrontEndUI::UpdateMovies(float dt)
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{}
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void CFrontEndUI::Update(float dt, CArchitectureQueue& queue)
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{}
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CIOWin::EMessageReturn CFrontEndUI::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue)
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{return MsgRetNormal;}
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void CFrontEndUI::StartGame()
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{}
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void CFrontEndUI::InitializeFrame()
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{}
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}
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}
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