#include "CWeaponMgr.hpp"
namespace urde
{
void CWeaponMgr::Add(TUniqueId, EWeaponType)
}
void CWeaponMgr::Remove(TUniqueId)
void CWeaponMgr::IncrCount(TUniqueId, EWeaponType)
void CWeaponMgr::DecrCount(TUniqueId, EWeaponType)
s32 CWeaponMgr::GetNumActive(TUniqueId, EWeaponType) const
return 0;
s32 CWeaponMgr::GetIndex(TUniqueId) const