metaforce/Runtime/Weapon/CWeaponMode.hpp

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#ifndef __URDE_CWEAPONMODE_HPP__
#define __URDE_CWEAPONMODE_HPP__
#include "WeaponCommon.hpp"
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namespace urde
{
class CWeaponMode
{
EWeaponType x0_weaponType = EWeaponType::None;
bool x4_24_charged : 1;
bool x4_25_comboed : 1;
bool x4_26_instantKill : 1;
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public:
CWeaponMode() = default;
CWeaponMode(EWeaponType, bool charged = false, bool comboed = false, bool instaKill = false);
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EWeaponType GetType() const;
bool IsCharged() const { return x4_24_charged; }
bool IsComboed() const { return x4_25_comboed; }
bool IsInstantKill() const { return x4_26_instantKill; }
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static CWeaponMode Invalid();
static CWeaponMode Phazon();
static CWeaponMode Plasma();
static CWeaponMode Wave();
static CWeaponMode BoostBall();
static CWeaponMode Ice();
static CWeaponMode Power();
static CWeaponMode Bomb();
static CWeaponMode PowerBomb();
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};
}
#endif // __URDE_CWEAPONMODE_HPP__