metaforce/Runtime/World/CVisorFlare.hpp

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#ifndef __URDE_CVISORFLARE_HPP__
#define __URDE_CVISORFLARE_HPP__
#include "RetroTypes.hpp"
#include "CToken.hpp"
namespace urde
{
class CTexture;
class CActor;
class CStateManager;
class CVisorFlare
{
public:
enum class EBlendMode
{
};
class CFlareDef
{
TToken<CTexture> x0_tex;
float x8_f1;
float xc_f2;
zeus::CColor x10_color;
public:
CFlareDef(const TToken<CTexture>& tex, float f1, float f2, const zeus::CColor& color)
: x0_tex(tex), x8_f1(f1), xc_f2(f2), x10_color(color) { x0_tex.Lock(); }
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TToken<CTexture> GetTexture() const;
zeus::CColor GetColor() { return x10_color; }
float GetScale() const;
float GetPosition() const;
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};
private:
EBlendMode x0_blendMode;
std::vector<CFlareDef> x4_flareDefs;
bool x14_b1;
float x18_f1;
float x1c_f2;
float x20_f3;
float x24_ = 0.f;
float x28_ = 0.f;
u32 x2c_w1;
u32 x30_w2;
public:
CVisorFlare(EBlendMode blendMode, bool, float, float, float, u32, u32,
const std::vector<CFlareDef>& flares);
void Update(float dt, const zeus::CVector3f& pos, const CActor* act, CStateManager& mgr);
void Render(const zeus::CVector3f& pos, const CStateManager& mgr) const;
static std::experimental::optional<CFlareDef> LoadFlareDef(CInputStream& in);
};
}
#endif // __URDE_CVISORFLARE_HPP__