metaforce/Runtime/GuiSys/CHudBossEnergyInterface.cpp

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#include "CHudBossEnergyInterface.hpp"
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#include "CGuiFrame.hpp"
#include "CAuiEnergyBarT01.hpp"
#include "GameGlobalObjects.hpp"
#include "CGuiTextPane.hpp"
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namespace urde
{
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CHudBossEnergyInterface::CHudBossEnergyInterface(CGuiFrame& selHud)
{
x10_24_visible = false;
x14_basewidget_bossenergystuff = selHud.FindWidget("basewidget_bossenergystuff");
x18_energybart01_bossbar = static_cast<CAuiEnergyBarT01*>(selHud.FindWidget("energybart01_bossbar"));
x1c_textpane_boss = static_cast<CGuiTextPane*>(selHud.FindWidget("textpane_boss"));
x18_energybart01_bossbar->SetCoordFunc(BossEnergyCoordFunc);
x18_energybart01_bossbar->SetTesselation(0.2f);
ITweakGuiColors::VisorEnergyBarColors barColors = g_tweakGuiColors->GetVisorEnergyBarColors(0);
x18_energybart01_bossbar->SetFilledColor(barColors.filled);
x18_energybart01_bossbar->SetShadowColor(barColors.shadow);
x18_energybart01_bossbar->SetEmptyColor(barColors.empty);
}
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void CHudBossEnergyInterface::Update(float dt)
{
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if (x10_24_visible)
x4_fader = std::min(x4_fader + dt, 1.f);
else
x4_fader = std::max(0.f, x4_fader - dt);
if (x4_fader > 0.f)
{
zeus::CColor color = zeus::CColor::skWhite;
color.a = x0_alpha * x4_fader;
x14_basewidget_bossenergystuff->SetColor(color);
x14_basewidget_bossenergystuff->SetVisibility(true, ETraversalMode::Children);
}
else
{
x14_basewidget_bossenergystuff->SetVisibility(false, ETraversalMode::Children);
}
}
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void CHudBossEnergyInterface::SetBossParams(bool visible, std::u16string_view name,
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float curEnergy, float maxEnergy)
{
x10_24_visible = visible;
if (visible)
{
x18_energybart01_bossbar->SetFilledDrainSpeed(maxEnergy);
x18_energybart01_bossbar->SetCurrEnergy(curEnergy, CAuiEnergyBarT01::ESetMode::Normal);
x18_energybart01_bossbar->SetMaxEnergy(maxEnergy);
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x1c_textpane_boss->TextSupport().SetText(name);
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}
x8_curEnergy = curEnergy;
xc_maxEnergy = maxEnergy;
}
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std::pair<zeus::CVector3f, zeus::CVector3f> CHudBossEnergyInterface::BossEnergyCoordFunc(float t)
{
float x = 9.25f * t - 4.625f;
return {zeus::CVector3f(x, 0.f, 0.f), zeus::CVector3f(x, 0.f, 0.4f)};
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}
}