metaforce/Runtime/World/CScriptPlayerActor.hpp

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#ifndef __URDE_CSCRIPTPLAYERACTOR_HPP__
#define __URDE_CSCRIPTPLAYERACTOR_HPP__
#include "CScriptActor.hpp"
namespace urde
{
class CScriptPlayerActor : public CScriptActor
{
CAnimRes x2e8_;
u32 x304_;
s32 x308_ = -1;
s32 x30c_ = -1;
s32 x310_ = -1;
u32 x314_ = 0;
u32 x318_ = 0;
u32 x31c_ = 0;
u32 x320_ = 0;
u32 x324_ = 0;
u8 x334_ = 0;
u8 x344_ = 0;
u32 x348_ = 0;
float x34c_ = 0.f;
u32 x350_;
union
{
struct
{
bool x354_24_ : 1;
bool x354_25_ : 1;
bool x354_26_ : 1;
bool x354_27_ : 1;
bool x354_28_ : 1;
bool x354_29_ : 1;
bool x354_30_ : 1;
bool x354_31_ : 1;
bool x355_24_ : 1;
};
u8 x355_dummy = 0;
};
public:
CScriptPlayerActor(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CTransform&, const CAnimRes&,
CModelData&&, const zeus::CAABox&, bool, const CMaterialList&, float, float,
const CHealthInfo&, const CDamageVulnerability&, const CActorParameters&, bool, bool, u32, u32);
void Think(float, CStateManager &);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &);
void SetActive(bool active);
void PreRender(CStateManager &, const zeus::CFrustum &);
void AddToRenderer(const zeus::CFrustum &, const CStateManager &) const;
void Render(const CStateManager &mgr) const;
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void TouchModels();
};
}
#endif // __URDE_CSCRIPTPLAYERACTOR_HPP__