metaforce/Runtime/MP1/World/CRipper.cpp

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#include "Runtime/MP1/World/CRipper.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/Collision/CCollidableOBBTreeGroup.hpp"
#include "Runtime/Collision/CGameCollision.hpp"
#include "Runtime/Weapon/CPlayerGun.hpp"
#include "Runtime/World/CActorParameters.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "Runtime/World/CScriptGrapplePoint.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
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namespace urde::MP1 {
CRipper::CRipper(TUniqueId uid, std::string_view name, EFlavorType type, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo,
const CActorParameters& actParms, const CGrappleParameters& grappleParms)
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: CPatterned(ECharacter::Ripper, uid, name, type, info, xf, std::move(mData), pInfo, EMovementType::Flyer,
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EColliderType::One, EBodyType::Flyer, actParms, EKnockBackVariant::Medium)
, x568_grappleParams(grappleParms) {
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SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(
{EMaterialTypes::Solid},
{EMaterialTypes::NoStaticCollision, EMaterialTypes::NoPlatformCollision, EMaterialTypes::Platform}));
x460_knockBackController.SetAutoResetImpulse(false);
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x460_knockBackController.SetAnimationStateRange(EKnockBackAnimationState::Flinch,
EKnockBackAnimationState::KnockBack);
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}
void CRipper::Think(float dt, CStateManager& mgr) {
if (!GetActive())
return;
ProcessGrapplePoint(mgr);
const CPlayer& pl = mgr.GetPlayer();
CGrappleArm::EArmState armState = pl.GetPlayerGun()->GetGrappleArm().GetAnimState();
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if (x598_grapplePoint != kInvalidUniqueId && pl.GetOrbitTargetId() == x598_grapplePoint &&
pl.GetGrappleState() != CPlayer::EGrappleState::None) {
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if (pl.GetGrappleState() != CPlayer::EGrappleState::Firing && (armState > CGrappleArm::EArmState::Three)) {
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Stop();
if (!x59c_24_muted) {
SetMuted(true);
x59c_24_muted = true;
}
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} else {
CPatterned::Think(dt, mgr);
}
} else {
CPatterned::Think(dt, mgr);
if (x59c_24_muted) {
SetMuted(false);
x59c_24_muted = false;
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}
}
}
void CRipper::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
CPatterned::AcceptScriptMsg(msg, uid, mgr);
switch (msg) {
case EScriptObjectMessage::Deleted:
case EScriptObjectMessage::Deactivate: {
RemoveGrapplePoint(mgr);
RemovePlatform(mgr);
break;
}
case EScriptObjectMessage::Activate: {
AddGrapplePoint(mgr);
AddPlatform(mgr);
break;
}
case EScriptObjectMessage::Registered: {
x450_bodyController->Activate(mgr);
AddMaterial(EMaterialTypes::Immovable, mgr);
RemoveMaterial(EMaterialTypes::Solid, mgr);
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if (x3fc_flavor == EFlavorType::One) {
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AddGrapplePoint(mgr);
RemoveMaterial(EMaterialTypes::Orbit, mgr);
}
AddPlatform(mgr);
break;
}
default:
break;
}
}
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void CRipper::KnockBack(const zeus::CVector3f& dir, CStateManager& mgr, const CDamageInfo& dInfo, EKnockBackType kb,
bool inDeferred, float mag) {
CPatterned::KnockBack(dir, mgr, dInfo, kb, inDeferred, mag);
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCKnockBackCmd(-dir, pas::ESeverity::One));
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}
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void CRipper::Patrol(CStateManager& mgr, EStateMsg msg, float arg) {
x450_bodyController->GetCommandMgr().SetSteeringBlendMode(ESteeringBlendMode::FullSpeed);
x450_bodyController->GetCommandMgr().SetSteeringSpeedRange(1.f, 1.f);
CPatterned::Patrol(mgr, msg, arg);
}
void CRipper::ProcessGrapplePoint(CStateManager& mgr) {
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if (x3fc_flavor != EFlavorType::One || x598_grapplePoint == kInvalidUniqueId)
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return;
if (TCastToPtr<CScriptGrapplePoint> gp = mgr.ObjectById(x598_grapplePoint)) {
gp->SetTransform(GetTransform());
}
}
void CRipper::AddGrapplePoint(CStateManager& mgr) {
if (x598_grapplePoint != kInvalidUniqueId)
return;
x598_grapplePoint = mgr.AllocateUniqueId();
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mgr.AddObject(new CScriptGrapplePoint(x598_grapplePoint, "RipperGrapplePoint"sv,
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CEntityInfo(GetAreaIdAlways(), NullConnectionList), GetTransform(), true,
x568_grappleParams));
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}
void CRipper::RemoveGrapplePoint(CStateManager& mgr) {
if (x598_grapplePoint == kInvalidUniqueId)
return;
mgr.FreeScriptObject(x598_grapplePoint);
}
void CRipper::AddPlatform(CStateManager& mgr) {
if (x59a_platformId != kInvalidUniqueId)
return;
x59a_platformId = mgr.AllocateUniqueId();
const zeus::CAABox bounds = GetModelData()->GetBounds(GetTransform().getRotation());
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const auto& platform = new CRipperControlledPlatform(x59a_platformId, GetUniqueId(), "Ripper Controlled Platform"sv,
CEntityInfo(GetAreaIdAlways(), NullConnectionList),
GetTransform(), bounds, GetActive(), {});
mgr.AddObject(platform);
platform->AddMaterial(EMaterialTypes::ProjectilePassthrough);
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}
void CRipper::RemovePlatform(CStateManager& mgr) {
if (x59a_platformId == kInvalidUniqueId)
return;
mgr.FreeScriptObject(x59a_platformId);
x59a_platformId = kInvalidUniqueId;
}
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CRipperControlledPlatform::CRipperControlledPlatform(
TUniqueId uid, TUniqueId owner, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
const zeus::CAABox& bounds, bool active, const std::optional<TLockedToken<CCollidableOBBTreeGroup>>& colTree)
: CScriptPlatform(uid, name, info, xf, CModelData::CModelDataNull(), CActorParameters::None(), bounds, 0.f, false, 1.f,
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active, CHealthInfo(FLT_MAX, 10.f), CDamageVulnerability::ImmuneVulnerabilty(), colTree, false, 1, 1)
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, x358_owner(owner)
, x35c_yaw(GetYaw()) {}
constexpr float RCP_2PI = 0.15915494f;
constexpr float M_2PI = 6.2831855f;
zeus::CQuaternion CRipperControlledPlatform::Move(float arg, CStateManager& mgr) {
if (const auto* actor = static_cast<CActor*>(mgr.ObjectById(x358_owner))) {
MoveToWR(GetTranslation() + (actor->GetTranslation() - GetTranslation()), arg);
float yawDiff = actor->GetYaw() - x35c_yaw;
float zRot = yawDiff - static_cast<float>(static_cast<int>(yawDiff * RCP_2PI)) * M_2PI;
if (zRot < 0.f) {
zRot += M_2PI;
}
if (zRot > M_PIF) {
zRot -= M_2PI;
}
const auto quat = zeus::CQuaternion::fromAxisAngle({0.0f, 0.0f, 1.0f}, zRot);
RotateToOR(quat, arg);
rstl::reserved_vector<TUniqueId, 1024> nearList;
rstl::reserved_vector<TUniqueId, 1024> filteredNearList;
mgr.BuildColliderList(nearList, *this, GetMotionVolume(arg));
for (const TUniqueId id : nearList) {
if (!IsRider(id) && !IsSlave(id)) {
filteredNearList.push_back(id);
}
}
xf8_24_movable = true;
CGameCollision::Move(mgr, *this, arg, &filteredNearList);
xf8_24_movable = false;
x35c_yaw = GetYaw();
return quat;
}
return {};
}
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} // namespace urde::MP1