metaforce/hecl/lib/SteamFinder.cpp

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#include "hecl/SteamFinder.hpp"
#include "hecl/hecl.hpp"
#ifdef WIN32
#include <winreg.h>
#define PATH_SEP L'\\'
#else
#define PATH_SEP '/'
#endif
namespace hecl
{
/* Used to extract alternate steam install directories from libraryfolders.vdf */
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static const std::regex regSteamPath(R"(^\s+\"[0-9]+\"\s+\"(.*)\")",
std::regex::ECMAScript|std::regex::optimize);
hecl::SystemString FindCommonSteamApp(const hecl::SystemChar* name)
{
hecl::SystemString steamInstallDir;
hecl::Sstat theStat;
#ifdef WIN32
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#if !WINDOWS_STORE
HKEY hkey;
hecl::SystemChar _steamInstallDir[MAX_PATH] = {0};
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if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, _SYS_STR("Software\\Valve\\Steam"),
0, KEY_QUERY_VALUE, &hkey) != ERROR_SUCCESS)
{
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if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, _SYS_STR("Software\\Valve\\Steam"),
0, KEY_QUERY_VALUE | KEY_WOW64_32KEY, &hkey) != ERROR_SUCCESS)
return {};
}
DWORD size = MAX_PATH;
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if (RegQueryValueEx(hkey, _SYS_STR("InstallPath"), nullptr, nullptr,
(LPBYTE)_steamInstallDir, &size) == ERROR_SUCCESS)
steamInstallDir = _steamInstallDir;
RegCloseKey(hkey);
if (steamInstallDir.empty())
return {};
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#else
return {};
#endif
#elif defined(__APPLE__)
steamInstallDir = getenv("HOME");
steamInstallDir += "/Library/Application Support/Steam";
if (hecl::Stat(steamInstallDir.c_str(), &theStat) || !S_ISDIR(theStat.st_mode))
return {};
#else
steamInstallDir = getenv("HOME");
steamInstallDir += "/.local/share/Steam";
if (hecl::Stat(steamInstallDir.c_str(), &theStat) || !S_ISDIR(theStat.st_mode))
{
steamInstallDir = getenv("HOME");
steamInstallDir += "/.steam/steam";
if (hecl::Stat(steamInstallDir.c_str(), &theStat) || !S_ISDIR(theStat.st_mode))
return {};
}
#endif
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hecl::SystemString appPath = hecl::SystemString(_SYS_STR("common")) + PATH_SEP + name;
/* Try main steam install directory first */
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hecl::SystemString steamAppsMain = steamInstallDir + PATH_SEP + _SYS_STR("steamapps");
hecl::SystemString mainAppPath = steamAppsMain + PATH_SEP + appPath;
if (!hecl::Stat(mainAppPath.c_str(), &theStat) && S_ISDIR(theStat.st_mode))
return mainAppPath;
/* Iterate alternate steam install dirs */
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hecl::SystemString libraryFoldersVdfPath = steamAppsMain + PATH_SEP + _SYS_STR("libraryfolders.vdf");
FILE* fp = hecl::Fopen(libraryFoldersVdfPath.c_str(), _SYS_STR("r"));
if (!fp)
return {};
hecl::FSeek(fp, 0, SEEK_END);
int64_t fileLen = hecl::FTell(fp);
if (fileLen <= 0)
{
fclose(fp);
return {};
}
hecl::FSeek(fp, 0, SEEK_SET);
std::string fileBuf;
fileBuf.resize(fileLen);
if (fread(&fileBuf[0], 1, fileLen, fp) != fileLen)
{
fclose(fp);
return {};
}
fclose(fp);
std::smatch dirMatch;
auto begin = fileBuf.cbegin();
auto end = fileBuf.cend();
while (std::regex_search(begin, end, dirMatch, regSteamPath))
{
std::string match = dirMatch[1].str();
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hecl::SystemStringConv otherInstallDir(match);
hecl::SystemString otherAppPath = hecl::SystemString(otherInstallDir.sys_str()) + PATH_SEP +
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_SYS_STR("steamapps") + PATH_SEP + appPath;
if (!hecl::Stat(otherAppPath.c_str(), &theStat) && S_ISDIR(theStat.st_mode))
return otherAppPath;
begin = dirMatch.suffix().first;
}
return {};
}
}