metaforce/Runtime/Particle/CParticleElectric.hpp

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#ifndef __PSHAG_CPARTICLEELECTRIC_HPP__
#define __PSHAG_CPARTICLEELECTRIC_HPP__
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#include "CParticleGen.hpp"
#include "CToken.hpp"
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#include "CRandom16.hpp"
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namespace pshag
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{
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class CElectricDescription;
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class CParticleElectric : public CParticleGen
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{
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public:
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class CLineManager
{
};
private:
TLockedToken<CElectricDescription> x1c_elecDesc;
u32 x28 = 0;
u32 x2c = 0;
double x30 = 0.0;
Zeus::CVector3f x38_translation;
Zeus::CTransform x44_orientation;
Zeus::CVector3f xa4_globalTranslation;
Zeus::CTransform xb0_globalOrientation;
Zeus::CVector3f xe0_globalScale;
Zeus::CVector3f xec_localScale;
float x128 = 0.f;
float x12c = 0.f;
Zeus::CVector3f x130;
CRandom16 x14c_randState;
u32 x150 = 0;
u32 x154 = 1;
u32 x158 = 0;
float x15c = 0.f;
Zeus::CAABox x160_systemBounds = Zeus::CAABox::skInvertedBox;
bool x184 = false;
bool x194 = false;
bool x1b4 = false;
Zeus::CColor x1b8_moduColor;
bool x1bc_hasModuColor = false;
rstl::reserved_vector<std::unique_ptr<CLineManager>, 32> x1c0_lineManagers;
union
{
struct { bool x438_25 : 1; bool x438_26 : 1; bool x438_28: 1; };
u8 dummy = 0;
};
public:
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CParticleElectric(const TToken<CElectricDescription>& desc);
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void SetupLineGXMaterial();
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void RenderLines();
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void Update(double);
void Render();
void SetOrientation(const Zeus::CTransform&);
void SetTranslation(const Zeus::CVector3f&);
void SetGlobalOrientation(const Zeus::CTransform&);
void SetGlobalTranslation(const Zeus::CVector3f&);
void SetGlobalScale(const Zeus::CVector3f&);
void SetLocalScale(const Zeus::CVector3f&);
void SetParticleEmission(bool);
void SetModulationColor(const Zeus::CColor&);
const Zeus::CTransform& GetOrientation() const;
const Zeus::CVector3f& GetTranslation() const;
const Zeus::CTransform& GetGlobalOrientation() const;
const Zeus::CVector3f& GetGlobalTranslation() const;
const Zeus::CVector3f& GetGlobalScale() const;
const Zeus::CColor& GetModulationColor() const;
bool IsSystemDeletable() const;
std::pair<Zeus::CAABox, bool> GetBounds() const;
u32 GetParticleCount() const;
bool SystemHasLight() const;
CLight GetLight() const;
bool GetParticleEmission() const;
void DestroyParticles();
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void Reset() {}
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};
}
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#endif // __PSHAG_CPARTICLEELECTRIC_HPP__