metaforce/DataSpec/DNACommon/RigInverter.hpp

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#ifndef __COMMON_RIGINVERTER_HPP__
#define __COMMON_RIGINVERTER_HPP__
#include "zeus/CVector3f.hpp"
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#include "zeus/CMatrix3f.hpp"
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#include "zeus/CQuaternion.hpp"
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#include "BlenderConnection.hpp"
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namespace DataSpec
{
namespace DNAANIM
{
/** One-shot process to invert CINF armature into connected rig,
* inverting rotations/translations of ANIM data to match */
template <class CINFType>
class RigInverter
{
public:
struct Bone
{
const typename CINFType::Bone& m_origBone;
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zeus::CMatrix3f m_inverter;
zeus::CMatrix3f m_restorer;
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zeus::CVector3f m_tail;
zeus::CVector3f m_parentDelta;
Bone(const CINFType& cinf, const typename CINFType::Bone& origBone);
};
private:
const CINFType& m_cinf;
std::vector<Bone> m_bones;
public:
RigInverter(const CINFType& cinf);
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RigInverter(const CINFType& cinf,
const std::unordered_map<std::string,
hecl::BlenderConnection::DataStream::Matrix3f>& matrices);
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const CINFType& getCINF() const {return m_cinf;}
const std::vector<Bone>& getBones() const {return m_bones;}
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zeus::CQuaternion invertRotation(atUint32 boneId, const zeus::CQuaternion& origRot) const;
zeus::CVector3f invertPosition(atUint32 boneId, const zeus::CVector3f& origPos, bool subDelta) const;
zeus::CQuaternion restoreRotation(atUint32 boneId, const zeus::CQuaternion& origRot) const;
zeus::CVector3f restorePosition(atUint32 boneId, const zeus::CVector3f& origPos, bool subDelta) const;
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};
}
}
#endif // __COMMON_RIGINVERTER_HPP__