2016-08-27 21:16:44 +00:00
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#include "CSequenceHelper.hpp"
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#include "CAnimSysContext.hpp"
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#include "CBoolPOINode.hpp"
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#include "CInt32POINode.hpp"
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#include "CParticlePOINode.hpp"
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#include "CSoundPOINode.hpp"
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2016-08-31 01:13:58 +00:00
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#include "IMetaAnim.hpp"
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2018-01-30 01:04:01 +00:00
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#include "CTreeUtils.hpp"
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2016-08-27 21:16:44 +00:00
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namespace urde
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{
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CSequenceFundamentals::CSequenceFundamentals(const CSteadyStateAnimInfo& ssInfo,
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const std::vector<CBoolPOINode>& boolNodes,
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const std::vector<CInt32POINode>& int32Nodes,
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const std::vector<CParticlePOINode>& particleNodes,
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const std::vector<CSoundPOINode>& soundNodes)
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: x0_ssInfo(ssInfo), x18_boolNodes(boolNodes), x28_int32Nodes(int32Nodes), x38_particleNodes(particleNodes),
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x48_soundNodes(soundNodes)
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{
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}
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CSequenceHelper::CSequenceHelper(const std::shared_ptr<CAnimTreeNode>& a,
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const std::shared_ptr<CAnimTreeNode>& b,
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const CAnimSysContext& animCtx)
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2018-01-30 01:04:01 +00:00
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: x0_animCtx(animCtx)
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2016-08-27 21:16:44 +00:00
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{
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x10_treeNodes.reserve(2);
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x10_treeNodes.push_back(a);
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x10_treeNodes.push_back(b);
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}
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CSequenceHelper::CSequenceHelper(const std::vector<std::shared_ptr<IMetaAnim>>& nodes,
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const CAnimSysContext& animCtx)
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2018-01-30 01:04:01 +00:00
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: x0_animCtx(animCtx)
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2016-08-27 21:16:44 +00:00
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{
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2016-08-31 01:13:58 +00:00
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x10_treeNodes.reserve(nodes.size());
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for (const std::shared_ptr<IMetaAnim>& meta : nodes)
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x10_treeNodes.push_back(meta->GetAnimationTree(animCtx, CMetaAnimTreeBuildOrders::NoSpecialOrders()));
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2016-08-27 21:16:44 +00:00
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}
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CSequenceFundamentals CSequenceHelper::ComputeSequenceFundamentals()
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{
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2018-01-30 01:04:01 +00:00
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CCharAnimTime duration;
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zeus::CVector3f offset;
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std::vector<CBoolPOINode> boolNodes;
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std::vector<CInt32POINode> int32Nodes;
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std::vector<CParticlePOINode> particleNodes;
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std::vector<CSoundPOINode> soundNodes;
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if (x10_treeNodes.size() > 0)
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{
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std::shared_ptr<CAnimTreeNode> node = CAnimTreeNode::Cast(x10_treeNodes[0]->Clone());
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for (int i=0 ; i<x10_treeNodes.size() ; ++i)
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{
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CBoolPOINode boolNodeArr[64];
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u32 numBools = node->GetBoolPOIList(CCharAnimTime::Infinity(), boolNodeArr, 64, 0, 0);
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boolNodes.reserve(boolNodes.size() + numBools);
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for (int j=0 ; j<numBools ; ++j)
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{
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CBoolPOINode& n = boolNodeArr[j];
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n.SetTime(n.GetTime() + duration);
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boolNodes.push_back(n);
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}
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CInt32POINode int32NodeArr[64];
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u32 numInt32s = node->GetInt32POIList(CCharAnimTime::Infinity(), int32NodeArr, 64, 0, 0);
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int32Nodes.reserve(int32Nodes.size() + numInt32s);
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for (int j=0 ; j<numInt32s ; ++j)
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{
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CInt32POINode& n = int32NodeArr[j];
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n.SetTime(n.GetTime() + duration);
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int32Nodes.push_back(n);
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}
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CParticlePOINode particleNodeArr[64];
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u32 numParticles = node->GetParticlePOIList(CCharAnimTime::Infinity(), particleNodeArr, 64, 0, 0);
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particleNodes.reserve(particleNodes.size() + numParticles);
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for (int j=0 ; j<numParticles ; ++j)
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{
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CParticlePOINode& n = particleNodeArr[j];
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n.SetTime(n.GetTime() + duration);
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particleNodes.push_back(n);
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}
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CSoundPOINode soundNodeArr[64];
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u32 numSounds = node->GetSoundPOIList(CCharAnimTime::Infinity(), soundNodeArr, 64, 0, 0);
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soundNodes.reserve(soundNodes.size() + numSounds);
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for (int j=0 ; j<numSounds ; ++j)
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{
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CSoundPOINode& n = soundNodeArr[j];
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n.SetTime(n.GetTime() + duration);
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soundNodes.push_back(n);
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}
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duration += node->VGetTimeRemaining();
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CCharAnimTime remTime = node->VGetTimeRemaining();
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while (!remTime.EqualsZero() && !remTime.EpsilonZero())
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{
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SAdvancementResults res = node->VAdvanceView(remTime);
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auto simp = node->Simplified();
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if (simp)
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node = CAnimTreeNode::Cast(std::move(*simp));
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2018-05-25 06:39:38 +00:00
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//CCharAnimTime prevRemTime = remTime;
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2018-01-30 01:04:01 +00:00
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remTime = res.x0_remTime;
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/* This was originally accumulating uninitialized register values (stack variable misuse?) */
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offset += res.x8_deltas.x0_posDelta;
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}
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if (i < x10_treeNodes.size()-1)
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{
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node = CTreeUtils::GetTransitionTree(node,
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CAnimTreeNode::Cast(x10_treeNodes[i+1]->Clone()), x0_animCtx);
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}
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}
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}
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return {{false, duration, offset}, boolNodes, int32Nodes, particleNodes, soundNodes};
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2016-08-27 21:16:44 +00:00
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}
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}
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