metaforce/Runtime/Character/CSequenceHelper.cpp

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#include "CSequenceHelper.hpp"
#include "CAnimSysContext.hpp"
#include "CBoolPOINode.hpp"
#include "CInt32POINode.hpp"
#include "CParticlePOINode.hpp"
#include "CSoundPOINode.hpp"
#include "IMetaAnim.hpp"
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#include "CTreeUtils.hpp"
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namespace urde
{
CSequenceFundamentals::CSequenceFundamentals(const CSteadyStateAnimInfo& ssInfo,
const std::vector<CBoolPOINode>& boolNodes,
const std::vector<CInt32POINode>& int32Nodes,
const std::vector<CParticlePOINode>& particleNodes,
const std::vector<CSoundPOINode>& soundNodes)
: x0_ssInfo(ssInfo), x18_boolNodes(boolNodes), x28_int32Nodes(int32Nodes), x38_particleNodes(particleNodes),
x48_soundNodes(soundNodes)
{
}
CSequenceHelper::CSequenceHelper(const std::shared_ptr<CAnimTreeNode>& a,
const std::shared_ptr<CAnimTreeNode>& b,
const CAnimSysContext& animCtx)
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: x0_animCtx(animCtx)
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{
x10_treeNodes.reserve(2);
x10_treeNodes.push_back(a);
x10_treeNodes.push_back(b);
}
CSequenceHelper::CSequenceHelper(const std::vector<std::shared_ptr<IMetaAnim>>& nodes,
const CAnimSysContext& animCtx)
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: x0_animCtx(animCtx)
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{
x10_treeNodes.reserve(nodes.size());
for (const std::shared_ptr<IMetaAnim>& meta : nodes)
x10_treeNodes.push_back(meta->GetAnimationTree(animCtx, CMetaAnimTreeBuildOrders::NoSpecialOrders()));
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}
CSequenceFundamentals CSequenceHelper::ComputeSequenceFundamentals()
{
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CCharAnimTime duration;
zeus::CVector3f offset;
std::vector<CBoolPOINode> boolNodes;
std::vector<CInt32POINode> int32Nodes;
std::vector<CParticlePOINode> particleNodes;
std::vector<CSoundPOINode> soundNodes;
if (x10_treeNodes.size() > 0)
{
std::shared_ptr<CAnimTreeNode> node = CAnimTreeNode::Cast(x10_treeNodes[0]->Clone());
for (int i=0 ; i<x10_treeNodes.size() ; ++i)
{
CBoolPOINode boolNodeArr[64];
u32 numBools = node->GetBoolPOIList(CCharAnimTime::Infinity(), boolNodeArr, 64, 0, 0);
boolNodes.reserve(boolNodes.size() + numBools);
for (int j=0 ; j<numBools ; ++j)
{
CBoolPOINode& n = boolNodeArr[j];
n.SetTime(n.GetTime() + duration);
boolNodes.push_back(n);
}
CInt32POINode int32NodeArr[64];
u32 numInt32s = node->GetInt32POIList(CCharAnimTime::Infinity(), int32NodeArr, 64, 0, 0);
int32Nodes.reserve(int32Nodes.size() + numInt32s);
for (int j=0 ; j<numInt32s ; ++j)
{
CInt32POINode& n = int32NodeArr[j];
n.SetTime(n.GetTime() + duration);
int32Nodes.push_back(n);
}
CParticlePOINode particleNodeArr[64];
u32 numParticles = node->GetParticlePOIList(CCharAnimTime::Infinity(), particleNodeArr, 64, 0, 0);
particleNodes.reserve(particleNodes.size() + numParticles);
for (int j=0 ; j<numParticles ; ++j)
{
CParticlePOINode& n = particleNodeArr[j];
n.SetTime(n.GetTime() + duration);
particleNodes.push_back(n);
}
CSoundPOINode soundNodeArr[64];
u32 numSounds = node->GetSoundPOIList(CCharAnimTime::Infinity(), soundNodeArr, 64, 0, 0);
soundNodes.reserve(soundNodes.size() + numSounds);
for (int j=0 ; j<numSounds ; ++j)
{
CSoundPOINode& n = soundNodeArr[j];
n.SetTime(n.GetTime() + duration);
soundNodes.push_back(n);
}
duration += node->VGetTimeRemaining();
CCharAnimTime remTime = node->VGetTimeRemaining();
while (!remTime.EqualsZero() && !remTime.EpsilonZero())
{
SAdvancementResults res = node->VAdvanceView(remTime);
auto simp = node->Simplified();
if (simp)
node = CAnimTreeNode::Cast(std::move(*simp));
//CCharAnimTime prevRemTime = remTime;
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remTime = res.x0_remTime;
/* This was originally accumulating uninitialized register values (stack variable misuse?) */
offset += res.x8_deltas.x0_posDelta;
}
if (i < x10_treeNodes.size()-1)
{
node = CTreeUtils::GetTransitionTree(node,
CAnimTreeNode::Cast(x10_treeNodes[i+1]->Clone()), x0_animCtx);
}
}
}
return {{false, duration, offset}, boolNodes, int32Nodes, particleNodes, soundNodes};
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}
}