metaforce/DataSpec/DNAMP1/Tweaks/CTweakGame.hpp

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#ifndef _DNAMP1_CTWEAKGAME_HPP_
#define _DNAMP1_CTWEAKGAME_HPP_
#include "../../DNACommon/Tweaks/ITweakGame.hpp"
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namespace DataSpec
{
namespace DNAMP1
{
struct CTweakGame : ITweakGame
{
DECL_YAML
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String<-1> x4_worldPrefix;
String<-1> x14_ruinsArea; // ????
Value<float> x24_fov;
Value<bool> x28_unknown1;
Value<bool> x29_unknown2;
Value<bool> x2a_unknown3;
Value<bool> x2b_splashScreensDisabled;
Value<float> x2c_unknown5;
Value<float> x30_presStartDelay;
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Value<float> x34_unknown7;
Value<float> x38_unknown8;
Value<float> x3c_unknown9;
Value<float> x40_unknown10;
Value<float> x44_unknown11;
Value<float> x48_unknown12;
Value<float> x4c_unknown13;
Value<float> x50_unknown14;
Value<float> x54_unknown15;
Value<float> x58_unknown16;
Value<float> x5c_unknown17;
Value<float> x60_hardmodeDamageMult;
Value<float> x64_hardmodeWeaponMult;
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virtual const std::string& GetWorldPrefix() const { return x4_worldPrefix; }
virtual bool GetSplashScreensDisabled() const { return x2b_splashScreensDisabled; }
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virtual float GetFirstPersonFOV() const { return x24_fov; }
virtual float GetPressStartDelay() const { return x30_presStartDelay; }
virtual float GetHardModeDamageMultiplier() const { return x60_hardmodeDamageMult; }
virtual float GetHardModeWeaponMultiplier() const { return x64_hardmodeWeaponMult; }
CTweakGame() = default;
CTweakGame(athena::io::IStreamReader& in)
{
this->read(in);
x2b_splashScreensDisabled = false;
}
};
}
}
#endif