metaforce/Runtime/Character/CCharacterInfo.hpp

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#ifndef __URDE_CCHARACTERINFO_HPP__
#define __URDE_CCHARACTERINFO_HPP__
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#include "IOStreams.hpp"
#include "CPASDatabase.hpp"
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#include "zeus/CAABox.hpp"
#include "CEffectComponent.hpp"
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namespace urde
{
class CCharacterInfo
{
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friend class CAnimData;
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public:
struct CParticleResData
{
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std::vector<CAssetId> x0_part;
std::vector<CAssetId> x10_swhc;
std::vector<CAssetId> x20_elsc;
std::vector<CAssetId> x30_elsc;
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CParticleResData(CInputStream& in, u16 tableCount);
};
private:
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u16 x0_tableCount;
std::string x4_name;
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CAssetId x14_cmdl;
CAssetId x18_cskr;
CAssetId x1c_cinf;
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std::vector<std::pair<u32, std::pair<std::string, std::string>>> x20_animInfo;
CPASDatabase x30_pasDatabase;
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CParticleResData x44_partRes;
u32 x84_unk;
std::vector<std::pair<std::string, zeus::CAABox>> x88_aabbs;
std::vector<std::pair<std::string, std::vector<CEffectComponent>>> x98_effects;
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CAssetId xa8_cmdlOverlay = 0;
CAssetId xac_cskrOverlay = 0;
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std::vector<u32> xb0_animIdxs;
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public:
CCharacterInfo(CInputStream& in);
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const std::string& GetCharacterName() const { return x4_name; }
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CAssetId GetModelId() const {return x14_cmdl;}
CAssetId GetSkinRulesId() const {return x18_cskr;}
CAssetId GetCharLayoutInfoId() const {return x1c_cinf;}
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const std::vector<std::pair<std::string, zeus::CAABox>>& GetAnimBBoxList() const { return x88_aabbs; }
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CAssetId GetIceModelId() const {return xa8_cmdlOverlay;}
CAssetId GetIceSkinRulesId() const {return xac_cskrOverlay;}
const CParticleResData& GetParticleResData() const {return x44_partRes;}
u32 GetAnimationIndex(u32 idx) const { return xb0_animIdxs.at(idx); }
const CPASDatabase& GetPASDatabase() const { return x30_pasDatabase; }
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};
}
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#endif // __URDE_CCHARACTERINFO_HPP__